I've got pretty decent PC (Core i3-2120/8GB/ATI R6870/Win7) and I've noticed few things about game choppiness in multiplayer and singleplayer, for example, on a amazingly rich LinuxGaming (0.4.13) or on RedCrab (0.4.4), it is so smooth, no swap-like fps problems (it is a pleasure to walk), but go on a "just test" with a very few mods, and it is choppy as hell near the spawn (fps goes down rapidly and swap-like), even if it is just a big mess of rocks and 20 players. Why? Is it something to do with number of players, or pvp, or jungle trees near spawn? Mods like protectors and vending machines? Since I've moved from Pentium 4 3 years ago to i3 and 0.4.12 while playing singleplayer you got high fps but some choppiness/swapiness when new chunks of map are generated, while on cheap notebook it feels without choppiness, intel videocard and superslow hdd, weird), it feels that this choppiness problem is not cured yet :)
choppiness = swap-like gameplay without actual swap, can be good fps with step-like periodical irregular instantaneous freeze for fractions of a second. MT/mods/whatever needs some optimization, it is strange, megaworlds run fine, but some bare rock + lots of protectors and players grinds pretty good PC to a halt.
Example of swapiness when new chunk is generated on 0.4.13: https://i.imgur.com/mD3kC6M.png