mauvebic wrote:Ideas can't be copyrighted, but they can be patented.
onpon4 wrote:And I'm sure you understand fully well how completely irrelevant that is, Mr. Troll.
onpon4 wrote:mauvebic wrote:Ideas can't be copyrighted, but they can be patented.
And I'm sure you understand fully well how completely irrelevant that is, Mr. Troll.
mauvebic wrote:lol, is everyone who disagrees with you a troll? (or perhaps spreading FUD). It's not my fault your brainwashing makes it easy to point out every contradiction and bending of the truth you post.
last I checked patent litigation is as real as copyright litigation.
onpon4 wrote:posts clearly intended to start arguments
onpon4 wrote:you repeat the same crap several times
onpon4 wrote:you act high and mighty while you do this.
onpon4 wrote: I stopped taking you seriously a long time ago.
onpon4 wrote:Patents are irrelevant because there are no such patents. It's not a common practice for game developers to get patents.
onpon4 wrote: Software idea patents are normally held by patent trolls and big software companies like Microsoft.
onpon4 wrote:Any patents covering Minetest would likely 1) not be owned by Mojang, and 2) also cover Minecraft.
mauvebic wrote:Like when you told a modder you wouldn't use his mod because you don't like his license?
The funny part is I warned cornernote he could expect to hear your views before he even posted this thread :p
onpon4 wrote:you act high and mighty while you do this.
lol, seen your own post history?
And you say i'm high and mighty :p I think everyone has a right to earn a living (and not just selling t-shirts).
I want to bring Desura into the discussion. The platform has a a higher share of Indie games, and the platform has some nice features for alpha and beta testing and funding.
onpon4 wrote:Yeah, no. I didn't tell someone that a non-commercial license is proprietary to start an argument. I told them that because I felt it might have been accidental, or a misunderstanding of what free/libre and open source software is. I don't know why I figured this, and I turned out to be wrong, but that suspicion was the reason, not a desire to start an argument.
[...]
I do recall I asked you once to not drag a topic into an argument about free/libre software, and you responded that I should "get off my high horse". I responded that way (dismissively) in that example because just before that, you had already derailed a recent topic into an argument about free/libre software, and I wasn't interested in dealing with your trolling again.
onpon4 wrote:Oh how scary, my views! I should just censor all my views even when they're relevant, they're too scary for people to read! Of course, I didn't even bring up that Steam is proprietary and has DRM in this topic; someone else did, so your prediction was dead-wrong anyway.
Of course, that's not even what I was talking about. Posting your views doesn't make you a troll. It's that you aren't paying attention to what you're responding to, or posting some crap that anyone with a modicum of knowledge about the subject knows is crap, that makes me sure you're a troll.
onpon4 wrote:Of course, you're right. People deserve the right to earn a living by doing whatever they want. Like being a hitman, slave trade, attacking ships, and theft. Let's make all of these methods of making money legal!
mauvebic wrote:Ideas can't be copyrighted, but they can be patented. And Mojang wouldn't have to trick the court, they operate on legal precedent. The precedent most recent and relevant to this situation being Apple vs. Samsung for the "look and feel" of iOS. And they don't have to try to make MC more appealing, they've always had more players.
hoodedice wrote:You really ARE Drasher's brother.
I guess every non radical open-source advocate is sick and tired of his beliefs. I use Xubuntu, and I don't like what he says about Ubuntu.
hoodedice wrote:@Mauvebic: Chill.
rubenwardy wrote:Ideas can not be patented. Designs are patented.
Minecraft could patent the user interface, the texture style, etc.
IF they invented the voxel form, they could of patented it, but they didn't.
Mikerhinos wrote:Sorry to raise the topic from the dead, but to get more players, but not too much, and a pretty small n@@b5/kids proportion, isn't it possible to release Minetest on Greenlight but only Linux client/server ?
Linux users are more "this is beta, expect bugs and content in development" aware, and there are more developpers proportionnally than in Windows players I believe.
This would add more players, more devs, without having 1000s of kids coming on public servers bitching about "where are f*cking mobs ?", "omg lag", "that game s*cks so bad, I can't even craft *whatever stuff from MC only*" and destroy game image in weeks (or even days).
Then when mobs will be added etc...add Windows client/server.
Mikerhinos wrote:For the patent/copyright problem, I think that maybe change default texture pack could help, because with default apparearance, it surely looks a LOT like MC. Maybe a BD/cartoon look (I love BDcraft pack), or VanessaE more realistic look.
Mikerhinos wrote:When it will look less than MC it will be harder to sue, because hey, playing a guy that break blocks in an 8-bit look reminds me a lot Mario Bros, Nintendo should sue them ! Plus other free alternatives would look like a lot more MC and they would get sued 1st.
rubenwardy wrote:Jordach, what if the game was only visible to Linux users? That is the reaction we want.
lisacvuk wrote:Can I bump this? Oh, just did it. Global accounts for the servers would be a lot better, due to the raising number of players who tend to cheat and/or break the rules.
lisacvuk wrote:Steam accounts might be the best global accounts available.
lisacvuk wrote:Steam accounts might be the best global accounts available.
Calinou wrote:A system where you can only log in through proprietary software, taking ~20 seconds to log in, is the best system now?
benrob0329 wrote:I don't think that Steam is the right place for MT, but perhaps another (open source) service?
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