You can also try this which has a fast load version and a bigger version with music:Tártar0 wrote:I think the best way to give a more lively atmosphere Minetest is to add ambient sounds. For example, when you approach a major source of water could be heard a swell , or a river noise closer to liquids moving. Some biomes may have its own atmospheric sounds , such as forests or deserts. They could also add random noise of birds in the distance.
Otherwise, a complement to the above would be to add new climates . I think there's already a mod that adds to it rains and storms.
SamCinnamon wrote:Just my thoughts on what can be improved:
1. Mobs (skins, animations, personality)
- All mobs should have a consistent, clean look, and a good variety come pre-installed.
- Their animations can be better. (Swaying of the PC should be removed)
- Mobs should also interact with one another, rarely. (Wolf, sheep, etc.)
- Maybe add some people mobs that randomly appear and give the player quests or tasks to preform, (with rewards) making the world feel more alive? Their writing should be well done (similar to Zelda or jrpg games) to add personality to the game world. This would be much better than the boring villagers in vanilla Minecraft.
2. Sounds
- Sound effects can be improved, as well as atmospheric music added.
3. UI, Look, Usability
- Icons in the main menu are blurry.
- Add a button to reset keys to default.
- Way to easily resize window to fit screen within Minetest.
- More shaders and lighting options.
- Easy way to install the best mods and texture packs within Minetest, or a link to a top-rated list.
- Add controller support.
Other than that, Minetest is excellent. If the overall presentation can be improved, it'll be as good as or superior to other similar games.
Samson1 wrote:Minetest is missing redstone, don't say mesecones because there is 100x more to redstone and Minecraft command blocks then any one could know if they don't play MC,
for example: if you do ( /cannon ) the node that your courser is pointing at will blow up. (note: the cannon command only works in 1.7.10)
Also the Minetest developers don't seen to have come up with a map generator that's any were near as good as MC's yet :(
Samson1 wrote:Also the Minetest developers don't seen to have come up with a map generator that's any were near as good as MC's yet :(
lisacvuk wrote:Also, easy-to-find fullscreen option. Maybe it should ask user does he want fullscreen at the first lauch?
Samson1 wrote:Minetest is missing redstone, don't say mesecones because there is 100x more to redstone and Minecraft command blocks then any one could know if they don't play MC,
Samson1 wrote:Also the Minetest developers don't seen to have come up with a map generator that's any were near as good as MC's yet :(
benrob0329 wrote:I like Mesecons, and the biggest problem with them is the inability to make a piston door that easily recesses into the walls.
Wait...I just had an idea!
orwell wrote:Most people I ask tell me that MC is better than MT. If I ask them why, they answer "Because it's a clone". But Minetest is not a clone of MC, it has a whole different concept.
Mojang decides what to include into Minecraft, and for some reasons all players are excited about the new features merged. Minetest is a pre-alpha game and can keep up to Minecraft's features without problems, but no one recognizes it. As someone already mentioned, Minetest is just lacking marketing.
Instead Minetest is just more powerful, because you can decide yourself what you want and what not. Unfortunately, that's not what most players want. Most players want a predefined set of features like Minecraft has.
What we should do:
- Include a set of feature-rich subgames into the game
- on the website, point out the engine character of Minetest some more.
(more like "Carbone is a game running in the Minetest engine" than "Minetest has a Carbone subgame")
Then users can concentrate on tracking the development status of subgames instead of the engine.
Just BTW: Tell people using the "clone" argument that Minecraft is a clone of Infiniminer.
orwell wrote:Minetest is just lacking marketing.
Linuxdirk wrote:Well, add mobs. Whoops, no mobs API.
Linuxdirk wrote:Change the world size and add a visible world border that gives you damage when leaving the area and make that world border changeable from within the game on the fly.
Linuxdirk wrote:Change gravity?
Linuxdirk wrote:Use texture packs (or resource packs, or call-them-whatever-you-want-to packs) to add 3D models for already existing items in the game? Haha, no.
Linuxdirk wrote:It doesn’t even have water flow that affects objects within the flowing water.
orwell wrote:There are masses of mobs APIs around. They are just mods themselves.
orwell wrote:World border: there is a mod for!
orwell wrote:What about player:set_physics_override()???
orwell wrote:Linuxdirk wrote:Use texture packs (or resource packs, or call-them-whatever-you-want-to packs) to add 3D models for already existing items in the game? Haha, no.
Do we need this?
orwell wrote:Linuxdirk wrote:It doesn’t even have water flow that affects objects within the flowing water.
There should be a mod for it, maybe I will write one.
orwell wrote:Please stop looking at Minetest as a game, Minetest is an engine you can build games with.
orwell wrote:Is there a TO-DO-List around?
Linuxdirk wrote:There are no PVP games because the melee system is awful.
Linuxdirk wrote:orwell wrote:What about player:set_physics_override()???
So I can simply use this with vanilla Minetest or using some kind of command block that lets me enter a command for that that will be triggered if a player performs a specific action?
Linuxdirk wrote:orwell wrote:What about player:set_physics_override()???
So I can simply use this with vanilla Minetest or using some kind of command block that lets me enter a command for that that will be triggered if a player performs a specific action?
Don wrote:Fact is Minetest is a game engine. It is meant for people to make games for it.
Don wrote:Please try to respect the programmers and the work.
Wuzzy wrote:I mean, it doesn't make sense, right? The Raspberry Pi is supposed to be “open”, isn't it?
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