philipbenr wrote:Well, this may be simplistic, but the whole issue I believe lies with our development team, and within Irrlicht itself. It isn't as easy to work in as other engines, which are much more streamlined. I know there was a thread opened that was talking about migrating Minetest to a different engine, but the thread was shot down pretty fast last time I checked.
paramat wrote:A new water surface shader was soon to be done, the current waving water was going to be removed because we now have water surface decorations that don't move (waterlilies). RBA's plan was a shader that left water surface stationary but had animated wave patterns as the surface texture. The work might be in his MinetestHD fork.
celeron55 wrote:philipbenr wrote:Well, this may be simplistic, but the whole issue I believe lies with our development team, and within Irrlicht itself. It isn't as easy to work in as other engines, which are much more streamlined. I know there was a thread opened that was talking about migrating Minetest to a different engine, but the thread was shot down pretty fast last time I checked.
It doesn't matter if a thread is shot down or not; what it actually takes for Minetest to use a different engine is someone to know what engine would actually be better and to have the skills and motivation to migrate to it. It's a near impossible task; practically a borderline rewrite of Minetest. Any benefit whatsoever may or may not be worth the effort. Nobody is telling anyone not to do it - apparently everyone is just deciding for themselves that they won't be doing it. I don't blame them.
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