Important changes to biome definitions affecting mgvalleys

paramat
Member
 
Posts: 2662
Joined: Sun Oct 28, 2012 00:05
GitHub: paramat

Important changes to biome definitions affecting mgvalleys

by paramat » Mon Jun 06, 2016 19:49

Affects 0.4.14dev.
Biome definitions can now include definable material for riverbed and a definable depth for riverbed.
These only affect mapgens that use default:river_water, so currently only mgvalleys.
MTGame has been updated but anyone with a custom biome system for use with mgvalleys should add these extra fields to avoid the default fallback of stone riverbeds. As an example here two biome definitions in MTGame:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
   minetest.register_biome({
      name = "tundra",
      --node_dust = "",
      node_top = "default:dirt_with_snow",
      depth_top = 1,
      node_filler = "default:dirt",
      depth_filler = 1,
      --node_stone = "",
      --node_water_top = "",
      --depth_water_top = ,
      --node_water = "",
      --node_river_water = "",
      node_riverbed = "default:gravel",
      depth_riverbed = 2,
      y_min = 2,
      y_max = 31000,
      heat_point = 15,
      humidity_point = 35,
   })

   minetest.register_biome({
      name = "deciduous_forest",
      --node_dust = "",
      node_top = "default:dirt_with_grass",
      depth_top = 1,
      node_filler = "default:dirt",
      depth_filler = 3,
      --node_stone = "",
      --node_water_top = "",
      --depth_water_top = ,
      --node_water = "",
      --node_river_water = "",
      node_riverbed = "default:sand",
      depth_riverbed = 2,
      y_min = 1,
      y_max = 31000,
      heat_point = 60,
      humidity_point = 65,
   })
 

User avatar
burli
Member
 
Posts: 1313
Joined: Fri Apr 10, 2015 13:18

Re: Important changes to biome definitions affecting mgvalle

by burli » Mon Jun 06, 2016 20:28

Thx
 

User avatar
duane
Member
 
Posts: 776
Joined: Wed Aug 19, 2015 19:11
GitHub: duane-r

Re: Important changes to biome definitions affecting mgvalle

by duane » Mon Jun 06, 2016 20:46

+1
 

User avatar
Gael de Sailly
Member
 
Posts: 475
Joined: Sun Jan 26, 2014 17:01
GitHub: Gael-de-Sailly
IRC: Gael-de-Sailly
In-game: Gael-de-Sailly

Re: Important changes to biome definitions affecting mgvalle

by Gael de Sailly » Thu Jun 09, 2016 18:31

+1
Very busy this year too, so do not expect me to be very active on the forum or in game. But I'm not about to drop Minetest forever :)
 

User avatar
LNJ
Member
 
Posts: 200
Joined: Tue Sep 23, 2014 16:02
GitHub: LNJ2
IRC: LNJ2GO
In-game: LNJ

Re: Important changes to biome definitions affecting mgvalle

by LNJ » Sun Jun 12, 2016 08:54

I have to say I missed this setting! Nice to have it now :)
So I have to update TNG...
My Minetest Modding Tutorials (German) | Minetest TNG - My survival subgame! (OUTDATED... :() | #ComeToTheDuckSide - we have privacy! | diaspora* - The free and decentralized alternative to facebook and twitter!
 


Return to Minetest General

Who is online

Users browsing this forum: No registered users and 7 guests

cron