Calinou wrote:Try adding display_gamma = 1.0 to your minetest.conf (or use the Advanced Settings menu present in Minetest 0.4.14 and later). Lower values make darker areas brighter (the minimum is 1.0).
Kevin Tee wrote:I change gamma to 1 but it is still too dark for me, any other way?
col *= 1.5;
gamma = rangelim(gamma, 0.25, 3.0);
paramat wrote:By default light level reduces by 1 per node underwater, so 16 nodes down it will be at minimum brightness and the water post effect colour will overpower anything you can see. You could make water clearer by altering the 'post effect colour' in the node definition.
The only way to make underwater bright is to make water propagate sunlight. add to the node definitions:
sunlight_propagates = true,
This works and is rather pleasant.
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