Pocket Edition

jimbo3182
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Pocket Edition

by jimbo3182 » Sun Oct 28, 2012 14:15

I think it would be a good idea to have a Minetest Pocket Edition because I used to get really angry when I couldn't play when I went on holiday. Anyone else agree with me?

(Moderators - I have good C++ knowledge along with lots of other languages so I could program it)
 

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rubenwardy
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by rubenwardy » Sun Oct 28, 2012 16:45

jimbo3182 wrote:I think it would be a good idea to have a Minetest Pocket Edition because I used to get really angry when I couldn't play when I went on holiday. Anyone else agree with me?

(Moderators - I have good C++ knowledge along with lots of other languages so I could program it)


You could put it on a USB and play it on a laptop, as far as making it run on IPod/Android, Irrlicht (the 3d render) supports those platforms, but i doubt other dependancies supports it, like the SQLite and OpenAL sound.

You are welcome to try
 

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Mito551
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by Mito551 » Sun Oct 28, 2012 16:58

i did a bit of research some time ago. me myself am not a programmer at all, so this didn't help me much, but i know that openal, irrlich support android (or the other way around) and as far as my android experience concerns, sqlite does so as well.

i would be so glad if you did it at least for android!
 

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by jimbo3182 » Mon Oct 29, 2012 11:54

rubenwardy wrote:You could put it on a USB and play it on a laptop, as far as making it run on IPod/Android, Irrlicht (the 3d render) supports those platforms, but i doubt other dependancies supports it, like the SQLite and OpenAL sound.

You are welcome to try


Thanks. where do I find the raw code for Minetest
 

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by Topywo » Mon Oct 29, 2012 12:27

If I understood what you meant under minetest.net, Github ( https://github.com/celeron55/minetest ) , under src https://github.com/celeron55/minetest/tree/master/src

The same files should be in your version of minetest.
 

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by jimbo3182 » Mon Oct 29, 2012 13:33

Mito551 wrote:i would be so glad if you did it at least for android!


I am most familiar with making apps on this platform so I will do this first

I hope your excited!
 

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by Mito551 » Mon Oct 29, 2012 15:32

you bet i am! :D
 

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by jimbo3182 » Mon Oct 29, 2012 17:14

Mito551 wrote:you bet i am! :D


Your going to be even more excited because tomorrow evening, version 0.0.1 is coming out!
 

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by Mito551 » Mon Oct 29, 2012 17:15

OMG I ALREADY AM!!!
thank you so much, you can't imagine how much it is appreciated!
 

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by jimbo3182 » Tue Oct 30, 2012 07:54

jimbo3182 wrote:tomorrow evening, version 0.0.1 is coming out!


Sorry , the android version will be released at Christmas Eve - The Christmas Update
Last edited by jimbo3182 on Tue Oct 30, 2012 08:48, edited 1 time in total.
 

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by Mito551 » Tue Oct 30, 2012 09:07

alright, take your time. it's good to know that it's gonna be at all:)
I'm ready to help you testing it on htc one x;)
Last edited by Mito551 on Tue Oct 30, 2012 09:11, edited 1 time in total.
 

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Chinchow
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by Chinchow » Mon Dec 10, 2012 07:17

I know it was said it would be finished around christmas eve I just want to know if this is still being worked on or not
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by tkerwel » Mon Dec 10, 2012 15:04

i guess he was just kidding. starting this as a "projekt" for myself. but it isnt that easy ..
as mention above there a several big to do's

- a android openAl working version
- a port for irrlicht to andriod
- a rewriten code, cause there is no 100% c++ for andriod availible.
- a new gui/interface cause most of the android devices dont have keyboard or mouse

further a big point is, that most of the andriod devices dont have the power and memory of the minimal pc version minetest is offert in the current version. so also here is to see how fast this can run later...

a realy big problem for me in the moment is, that the standard andriod devices are not able to write on a external storage, so i can read, but not write, witch makes it hard to guess what kind of space/memory the device can offer.

yes i know this is possible if i root the device, but not everybody can do this or want to do this cause its a matter of garantie for this device.

so who ever start this, i doubt this is done in 1 or 2 month by a single person
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by Ragnar » Mon Dec 10, 2012 16:12

it better be in dev, or else i will kill him...
Are you saying that I put an abnormal brain into a seven and a half foot long, fifty-four inch wide GORILLA?
 

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by Calinou » Mon Dec 10, 2012 16:37

jimbo3182 wrote:I used to get really angry when I couldn't play when I went on holiday. Anyone else agree with me?


Instead of having a smartphone/tablet, buy an unlocked device like a netbook/laptop so that you can run the "normal" Minetest. That works too. ;)
 

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by irksomeduck » Mon Dec 10, 2012 17:20

Android is a lot easier to port for. Plus, you can publish an app without the play store (androids equivalent of the app store)
I love exploring minetest worlds :D
If you have a good seed let me know
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by tkerwel » Mon Dec 10, 2012 17:49

@irjksomeduc
a lot easier ? then tell me what c++ version you use to port that into android. the sdk for anddroid is mostly in java, all c ports i know for android are dont have full c++ suport
then tell me if there is already a full port for openAL and irrlicht wich supports all shader and sound things which are needed within the minetest code/liberie
there is a big difference to make a small app for play store or to port something like minetest to andriod.
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by Gage » Thu Dec 27, 2012 01:32

so is it out yet i just got a tablet and i downloadeda free storwe is it done is it is it is it!!!!!!!!!!!! sorry im just excited
abaout it (:
 

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by jimbo3182 » Fri Dec 28, 2012 10:06

Hi Guys! I have just been reading your posts about how excited you all are. Version 0.0.1 is coming out today!

A screenshot will be released later today
 

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by jojoa1997 » Fri Dec 28, 2012 15:57

is it for android and what is it called.
Coding;
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Chinchow
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by Chinchow » Fri Dec 28, 2012 19:10

jimbo3182 wrote:Hi Guys! I have just been reading your posts about how excited you all are. Version 0.0.1 is coming out today!

A screenshot will be released later today

Can't wait
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by Chinchow » Fri Dec 28, 2012 19:30

Will 0.0.1 have multiplayer or just single? Will it have 3d player? I'm curious
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by jojoa1997 » Fri Dec 28, 2012 19:34

will it have any extra blocks besides default?
Coding;
1X coding
3X debugging
12X tweaking to be just right
 

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by jojoa1997 » Fri Dec 28, 2012 23:28

is the app out?
Coding;
1X coding
3X debugging
12X tweaking to be just right
 

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Mito551
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by Mito551 » Sat Dec 29, 2012 21:15

any news?
 

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tkerwel
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by tkerwel » Mon Dec 31, 2012 10:12

still dont belive it..... but hope he shows that i am not right ;-)

first anoucement for version 0.0.1
was on 2012-10-29 17:14:08
second on 2012-12-28 10:06:54

still wait for a prove....
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by chase programer » Thu Jan 03, 2013 17:15

all ineed is the eta and im going to make it
Back and ready to help with this amazing community that i lost.
 

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by tinoesroho » Fri Jan 04, 2013 03:44

Consider any announcement vaporware unless a picture or download is provided
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We are what we create.

I tinker and occasionally make (lousy) mods. Currently building an MMO subgame and updating mods. Pirate Party of Canada member. Sporadic author. 21 years old.

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by kaeza » Sat Jan 05, 2013 06:23

tinoesroho wrote:Consider any announcement vaporware unless a picture or download is provided
- William Sh*tner

BEST-QUOTE-EVAR!!
Your signature is not the place for a blog post. Please keep it as concise as possible. Thank you!

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by madarexxx » Sat Jan 05, 2013 08:59

Topicstarter, if you need tester, please mail to me. I'll be very glad to test it on my uber-powerfull Mediapad 10. (I need anything to load it)
Sorry for my bad English, please help me learn it - correct my worst mistakes :)
 

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