Mesecons machine competiton 2.0!

User avatar
monty_oso
Member
 
Posts: 44
Joined: Wed Jun 20, 2012 05:44

by monty_oso » Fri Dec 14, 2012 15:51

Display that can save 2 images

MAP: http://ubuntuone.com/7YJwsXvEka1TbpI48Wd2dA

Image

Please make usable the insulated crossing.
My English sucks very hard (TM).
I'm very interesting in mesecons stuff.
 

Nore
Member
 
Posts: 468
Joined: Wed Nov 28, 2012 11:35
GitHub: Ekdohibs

by Nore » Sat Dec 15, 2012 17:10

I am curretly writing a mesecon simulator in Python. Would it be possible to include my machines in the simulator, so that those that are so BIG that they bug minetest (sometimes for 5 minutes before giving an incorrect result because a gate or mesecon had a bug) could work ?
 

User avatar
Jeija
Member
 
Posts: 686
Joined: Fri Dec 23, 2011 21:46

by Jeija » Sat Dec 15, 2012 18:03

@Nore: You can actually send in your creations in the simulator, but they will only be rated in another category. It would be unfair to others to rate them in the same way.
You could try to set active_block_range in minetest.conf to a high value, maybe some of your awesome creations can work in minetest then...
Nice idea to make a simulator btw.
Last edited by Jeija on Sat Dec 15, 2012 18:13, edited 1 time in total.
Redstone for minetest: Mesecons (mesecons.net)
 

Temperest
Member
 
Posts: 651
Joined: Tue Nov 15, 2011 23:13
GitHub: Uberi

by Temperest » Sat Dec 15, 2012 18:05

@Nore: good idea!

I wrote a Mesecons simulator myself a while ago, but it has not been updated to work with the awesome new features in Mesecons lately, such as microcontrollers and insulated wire. If you ever publish it, can you post about it in the Mesecons thread so more people see it?
WorldEdit 1.0 released

The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.
 

Nore
Member
 
Posts: 468
Joined: Wed Nov 28, 2012 11:35
GitHub: Ekdohibs

by Nore » Sat Dec 15, 2012 20:10

You could try to set active_block_range in minetest.conf to a high value, maybe some of your awesome creations can work in minetest then...


Well, active_block_range=8 is not enough, and it lags my computer a lot...

I wrote a Mesecons simulator myself a while ago, but it has not been updated to work with the awesome new features in Mesecons lately, such as microcontrollers and insulated wire. If you ever publish it, can you post about it in the Mesecons thread so more people see it?


Of course, I will publish it in the Mesecons thread, and it was your simulator that gave me the idea.
 

Doc
Member
 
Posts: 75
Joined: Sun Nov 04, 2012 00:21

by Doc » Mon Dec 17, 2012 02:54

monty_oso wrote:Display that can save 2 images
Please make usable the insulated crossing.

No wonder my design messed up...

Yes please!
Last edited by Doc on Mon Dec 17, 2012 02:54, edited 1 time in total.
 

User avatar
InfinityProject
Member
 
Posts: 1009
Joined: Sat Mar 17, 2012 00:52

by InfinityProject » Mon Dec 17, 2012 03:35

I would like to declare that on VanessaE's server I am working on the temple of c55. Just to let you know someone is working on it.
 

User avatar
Jeija
Member
 
Posts: 686
Joined: Fri Dec 23, 2011 21:46

by Jeija » Mon Dec 17, 2012 13:00

Nice, InfinityProject
Redstone for minetest: Mesecons (mesecons.net)
 

User avatar
jmf
Member
 
Posts: 164
Joined: Mon Nov 05, 2012 18:13

by jmf » Mon Dec 17, 2012 20:48

I am also working on a temple of C55. I will release it soon (it is finished, just a few bugfixes).
My ingame name is "john", my IRC name is "john_minetest".
I am chef mod on this server: minetest.org : 30015(see here)
"I am immune to signature virus." <-- Add this to your signature to gain immunity!!!
 

Doc
Member
 
Posts: 75
Joined: Sun Nov 04, 2012 00:21

by Doc » Mon Dec 17, 2012 22:21

I am going to make a computer. Don't know how complex it will be, but I'll see how it goes. Does anyone know of a good tutorial for processor circuitry :D
 

Temperest
Member
 
Posts: 651
Joined: Tue Nov 15, 2011 23:13
GitHub: Uberi

by Temperest » Mon Dec 17, 2012 23:13

The PIC datasheets from Microchip have pretty detailed block diagrams for their parts. As long as you know how to make each block, you shouldn't have any problems. I'm making one myself, based off of them.
WorldEdit 1.0 released

The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.
 

Doc
Member
 
Posts: 75
Joined: Sun Nov 04, 2012 00:21

by Doc » Mon Dec 17, 2012 23:56

Thanks for giving me a key word (off to Google!)
 

Temperest
Member
 
Posts: 651
Joined: Tue Nov 15, 2011 23:13
GitHub: Uberi

by Temperest » Tue Dec 18, 2012 00:57

I've programmed with the PIC16F684 before, I can say that its architecture is quite elegant, and simple enough to implement in Mesecons!

Here's the datasheet: http://ww1.microchip.com/downloads/en/devicedoc/41202f-print.pdf
WorldEdit 1.0 released

The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.
 

Doc
Member
 
Posts: 75
Joined: Sun Nov 04, 2012 00:21

by Doc » Tue Dec 18, 2012 17:09

Yeah I found a document on the design (think it was something like that) and found a term to search for, and I am now looking at another doc that I found, and learning about it. Thanks for the keyword "PIC"! :D

Edit:
Good thing that the ram I designed is almost EXACTLY the same as in the design :D
Last edited by Doc on Tue Dec 18, 2012 17:10, edited 1 time in total.
 

User avatar
jmf
Member
 
Posts: 164
Joined: Mon Nov 05, 2012 18:13

by jmf » Wed Dec 19, 2012 19:59

I finished the temple of c55.
The temple of c55 is hidden in the jungle.
If you find out the secret of the temple you will survive,
else you will find a slow and painful death in lava.

Only equipped with one steel ingot and a wooden sword you are on the way to find out the secret.

The map: Click!!!

Mods needed:
*[flowers], VanessaE version
*[item_drop] by PilzAdam

Further you have to made a change in a file as described here:
http://minetest.net/forum/viewtopic.php?id=4096
ELSE IT WON'T WORK!
EDIT2:This change is upstream now.

Rules: Do not use fly, fast and do not leave the terrain.

The map can only be played once.

To replay you have to take the ingot out of the well.
Then you must cut the mesecon wires where there is
blue wool, one at the rooftop, one at the face. Wait 3 seconds and place
the wire again


Screenshots:

Image

Image

EDIT: Jeija made a video of the temple for me: http://www.youtube.com/watch?v=EgWJ1sLVwRI&hd=1
Thanks to Jeija.
Last edited by jmf on Wed Jan 02, 2013 19:42, edited 1 time in total.
My ingame name is "john", my IRC name is "john_minetest".
I am chef mod on this server: minetest.org : 30015(see here)
"I am immune to signature virus." <-- Add this to your signature to gain immunity!!!
 

Temperest
Member
 
Posts: 651
Joined: Tue Nov 15, 2011 23:13
GitHub: Uberi

by Temperest » Thu Dec 27, 2012 00:46

Presenting the Sirius Cybernetics Corporation Mesecon Song Play-o-matic 3.1 Extended Edition!

See if you can guess what song it plays!

Image

Requires Mesecons.

Download:

Map

I gave up on my animated display since the uc bug will take more than a few days to fix properly.
Last edited by Temperest on Thu Dec 27, 2012 00:46, edited 1 time in total.
WorldEdit 1.0 released

The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.
 

User avatar
Jeija
Member
 
Posts: 686
Joined: Fri Dec 23, 2011 21:46

by Jeija » Thu Dec 27, 2012 06:28

The problem of the µC Bug is that it is hardly reproducable with just a very simple code. If I just knew the source for that bug...
By the way your song is great, finally something different from all the adders and stuff, but I didn't find the song's name yet...
Redstone for minetest: Mesecons (mesecons.net)
 

User avatar
Jeija
Member
 
Posts: 686
Joined: Fri Dec 23, 2011 21:46

by Jeija » Thu Dec 27, 2012 14:33

I recorded a video for your temple,jmf: http://www.youtube.com/watch?v=EgWJ1sLVwRI&hd=1
Redstone for minetest: Mesecons (mesecons.net)
 

User avatar
jmf
Member
 
Posts: 164
Joined: Mon Nov 05, 2012 18:13

by jmf » Thu Dec 27, 2012 15:25

Thanks for recording the video Jeija.
I will post it in the post of the temple.
My ingame name is "john", my IRC name is "john_minetest".
I am chef mod on this server: minetest.org : 30015(see here)
"I am immune to signature virus." <-- Add this to your signature to gain immunity!!!
 

Temperest
Member
 
Posts: 651
Joined: Tue Nov 15, 2011 23:13
GitHub: Uberi

by Temperest » Fri Dec 28, 2012 19:40

Jeija wrote:The problem of the µC Bug is that it is hardly reproducable with just a very simple code. If I just knew the source for that bug...
By the way your song is great, finally something different from all the adders and stuff, but I didn't find the song's name yet...


I got the bug reproducible with the following setup with the latest git (pulled a few minutes ago):

Image

Also, in case you are wondering, the song is the Mario Overworld theme :)
WorldEdit 1.0 released

The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.
 

User avatar
Jeija
Member
 
Posts: 686
Joined: Fri Dec 23, 2011 21:46

by Jeija » Tue Jan 01, 2013 20:28

@Temperest: Thanks, got to take a look at that later on...

Thanks for all your awesome creations!
We are now figuring out the winner and it's not easy again (at least we got some categories that makes things simpler).

I decided to give out some small prizes:
All participants can get an eMail address @mesecons.net and the winners of categories advanced / expert can have a subdomain .mesecons.net;
I know that these are not really the best things... I need to make up some better ideas for next time...
So: Stay tuned!
Redstone for minetest: Mesecons (mesecons.net)
 

User avatar
qwrwed
Member
 
Posts: 323
Joined: Sun Jul 22, 2012 20:56
In-game: qwrwed or Nitro

by qwrwed » Wed Jan 02, 2013 19:11

Nice airship, Temperest! How does it work?
 

User avatar
Leroy
Member
 
Posts: 258
Joined: Thu Oct 18, 2012 23:43

by Leroy » Wed Jan 02, 2013 23:20

monty_oso wrote:Is sad we will don't know who is the winner of the design challenges because...

the word ends in the 21 of December. :P

Nope. It didn't happen. :-)
UBUNTU BRO!
 

User avatar
jojoa1997
Member
 
Posts: 2890
Joined: Thu Dec 13, 2012 05:11

by jojoa1997 » Wed Jan 02, 2013 23:23

Jeija wrote:@Temperest: Thanks, got to take a look at that later on...

Thanks for all your awesome creations!
We are now figuring out the winner and it's not easy again (at least we got some categories that makes things simpler).

I decided to give out some small prizes:
All participants can get an eMail address @mesecons.net and the winners of categories advanced / expert can have a subdomain .mesecons.net;
I know that these are not really the best things... I need to make up some better ideas for next time...
So: Stay tuned!

How about letting them join a special mesecon server where they make mesecon machines and people can come in and look.
Coding;
1X coding
3X debugging
12X tweaking to be just right
 

Temperest
Member
 
Posts: 651
Joined: Tue Nov 15, 2011 23:13
GitHub: Uberi

by Temperest » Sun Jan 06, 2013 23:39

qwrwed wrote:Nice airship, Temperest! How does it work?


Thanks :)

I made a video showing how it works just now, you can watch it here:

http://www.youtube.com/watch?v=HMhHJb6qygM

It moves at around 0.5 m/s given a skilled operator and little lag.
WorldEdit 1.0 released

The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.
 

User avatar
Jeija
Member
 
Posts: 686
Joined: Fri Dec 23, 2011 21:46

by Jeija » Mon Jan 07, 2013 15:43

Thanks, Temperest, I was missing something like these instructions.
In this competition we're facing big compatibility problems. I'm trying to port Temperest's plugs and sockets, enable the experimental crossings and fix some bugs in the core to work around some glitches in the creations.
Redstone for minetest: Mesecons (mesecons.net)
 

Temperest
Member
 
Posts: 651
Joined: Tue Nov 15, 2011 23:13
GitHub: Uberi

by Temperest » Mon Jan 07, 2013 20:53

Jeija wrote:Thanks, Temperest, I was missing something like these instructions.
In this competition we're facing big compatibility problems. I'm trying to port Temperest's plugs and sockets, enable the experimental crossings and fix some bugs in the core to work around some glitches in the creations.


Experimential crossings would be great, I'll try to work on plugs and sockets today if I can. It should not be too difficult to port it over.

If necessary, old versions of Mesecons are always available.
WorldEdit 1.0 released

The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.
 

Temperest
Member
 
Posts: 651
Joined: Tue Nov 15, 2011 23:13
GitHub: Uberi

by Temperest » Mon Jan 07, 2013 22:11

@Jeija: I've finished porting plugs + sockets to the latest mesecons! They should have the exact same behavior as they used to, and the mod is much smaller now due to everything I've learned about Lua since then.
WorldEdit 1.0 released

The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.
 

User avatar
Jeija
Member
 
Posts: 686
Joined: Fri Dec 23, 2011 21:46

by Jeija » Tue Jan 08, 2013 16:42

Temperest, thanks! I had already ported them at an experimental stage, but that new code looks a lot better! :D

However, there is some bug in the core that I still need to fix as soon as I have time for it... (try placing a receptor directly next to a gate)
Redstone for minetest: Mesecons (mesecons.net)
 

Doc
Member
 
Posts: 75
Joined: Sun Nov 04, 2012 00:21

by Doc » Fri Jan 25, 2013 21:39

Ah well... I have been too busy working on my video game during christmas break, so I didn't get around to making that computer...
 

PreviousNext

Return to Minetest General

Who is online

Users browsing this forum: No registered users and 5 guests

cron