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Aqua
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Just wondering

by Aqua » Mon Oct 22, 2012 04:19

I know this is an idiotic question but what happens when u reach the end of the map? Does it just stop with an invisible barrier?
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qwrwed
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by qwrwed » Mon Oct 22, 2012 07:26

I think the textures start glitching and the mapgen stops, but you can still keep flying.
 

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Topywo
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by Topywo » Mon Oct 22, 2012 10:08

Create a world, /grant singleplayer all, teleport and fly (fast) the last bit.

I did a while ago. Just try :-)

Edit: teleport to 30900,40,30900
Last edited by Topywo on Mon Oct 22, 2012 10:54, edited 1 time in total.
 

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by PilzAdam » Mon Oct 22, 2012 10:42

Aqua wrote:Does it just stop with an invisible barrier?

Yes. There are no blocks anymore and you cant walk over the edge.
 

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mauvebic
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by mauvebic » Mon Oct 22, 2012 14:06

IMO the edges should lead back to the opposing edge, even if its just a teleport trick, then it would feel like a round world :p
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Casimir
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by Casimir » Mon Oct 22, 2012 16:05

 

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by rubenwardy » Mon Oct 22, 2012 17:25

mauvebic wrote:IMO the edges should lead back to the opposing edge, even if its just a teleport trick, then it would feel like a round world :p


+1, i was thinking that
 

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Aqua
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by Aqua » Wed Jan 23, 2013 08:39

Would be great, eh.*^_^*
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by jojoa1997 » Wed Jan 23, 2013 10:34

mauvebic wrote:IMO the edges should lead back to the opposing edge, even if its just a teleport trick, then it would feel like a round world :p
+1
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by rarkenin » Wed Jan 23, 2013 11:26

mauvebic wrote:IMO the edges should lead back to the opposing edge, even if its just a teleport trick, then it would feel like a round world :p

+1
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by thetoon » Wed Jan 23, 2013 12:53

mauvebic wrote:IMO the edges should lead back to the opposing edge, even if its just a teleport trick, then it would feel like a round world :p


It would actually feel like a torus world, but still a good idea (if do-able).
 

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davidpace
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by davidpace » Wed Jan 23, 2013 16:45

Its like a gray barrier that covers the entire world.....
Indestructible that is...
Last edited by davidpace on Wed Jan 23, 2013 16:45, edited 1 time in total.
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Aqua
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by Aqua » Sat Feb 23, 2013 12:55

I'm still waiting on this. I believe it's possible.
Just realized every time I revive this topic it's the 23rd. ;-)
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0gb.us
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by 0gb.us » Sat Feb 23, 2013 14:20

The world ends, and you can't walk off the edge. However, with fly (and noclip if using the dev version), you can go past the edge. In addition, with or without fly, you can throw items off the edge. Doing so results in an error, and the item clones itself (out of your reach) indefinitely, causing a lot of lag for the server. Eventually this will probably be fixed, but for now, I recommend staying away from the edge if you are not in your own private test world.
 

Tggtt
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by Tggtt » Mon Feb 25, 2013 15:54

Can someone write the default coordinate of the edge? So we can warp there? This also answers how large is the world by default.

Thank you very much!

Is it about +/-30900? I'm currently checking it

Edit:
I've found one of the endings: the map ended at z=+30847. I tried jumping at it but I got stuck (using fast, no fly). Had to teleport back.
Last edited by Tggtt on Mon Feb 25, 2013 17:46, edited 1 time in total.
 

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by 0gb.us » Mon Feb 25, 2013 17:49

Tggtt wrote:Can someone write the default coordinate of the edge? So we can warp there? This also answers how large is the world by default.

Thank you very much!

Is it about +/-30900? I'm currently checking it


I use the limits of the world occasionally in my code, so I have them written down in a .txt.

The positive boundary is 30927, while the negative boundary is -30912. Please note that these are NOT positive and negative versions of the same integer, the positive boundary is fifteen nodes further from zero, presumably due to the fact that map chunks are 16 nodes long.
 

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by Tggtt » Mon Feb 25, 2013 18:07

Thank you 0gb.us.

I think that my trip caused my server to crash after I got stuck there... And I didn't try to place a block or drop something there.

Edit: Indeed, it had a seg fault and the process was killed.
Last edited by Tggtt on Mon Feb 25, 2013 18:25, edited 1 time in total.
 

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by prestidigitator » Mon Feb 25, 2013 20:58

It's not 2^16 = 32,768? That's strange.
 


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