Are you saying that I put an abnormal brain into a seven and a half foot long, fifty-four inch wide GORILLA?
pandaro wrote:Player races:
-dwarfs
-elves
-humans*
This increases the longevity of gameplay.
Are you saying that I put an abnormal brain into a seven and a half foot long, fifty-four inch wide GORILLA?
Michael Eh? wrote:Programmable MOBs which would be specified to an area or quest. -mapgen?
Boss MOBs which would be fixed and drop specific items. -mobf by PilzAdam
Programable NPCs which would dispense quest info or items. -normal nodes that dont move, but look like humans
Use worldtime for specific events or MOBs/NPCs. -idk what does that mean :/
Way to keep track of players stats and accomplishments. -SkyBlock mod has a module, that gets info about the nodes you have placed, removed etc. ; the things you have crafted etc.
As for undead... Zombies were people too. ;) -Zombies are in mobf, but i mean skeletons and shit like that.
Are you saying that I put an abnormal brain into a seven and a half foot long, fifty-four inch wide GORILLA?
Mito551 wrote:i actually like the idea, and would love to see a voxel project which is a mmorpg (or at least rpg)
Are you saying that I put an abnormal brain into a seven and a half foot long, fifty-four inch wide GORILLA?
Are you saying that I put an abnormal brain into a seven and a half foot long, fifty-four inch wide GORILLA?
Ragnar wrote:Mito551 wrote:i actually like the idea, and would love to see a voxel project which is a mmorpg (or at least rpg)
RPG = Role Playing Game
MMO RPG = Massively Multiplayer Online Role Playing Game
Michael Eh? wrote:After seeing programs like RPG Maker VX Ace ( http://www.rpgmakerweb.com/) to make RPGs like we use to play, I wonder why not in minetest. I've yet to play one Dwarves (http://forum.minetest.net/viewtopic.php?id=3003) but the potential is there. Still actually having quests and more traditional RPG elements would be more than a chore.
For one, it would be a world where you couldn't have players building or grief an area setup for particular quest. To do that, you have to node protect like crazy. You would need a library of structures to quickly setup towns and cities. Destinations for players would have to travel to with roadways. Not to mention player stats and ways to track accomplishments.
The list goes on... still what you think would (and wouldn't) work to setup a minetest server as a MMORPG?
Ragnar wrote:Quests = skyblock achivements.
Unbreakable blocks = just make all blocks in default unbreakable.
Monsters = PilzAdam, i summon you o.o
Third person view = c++ code tweak
0gb.us wrote:Third person view is irrelevant, pointless, and adds nothing to the game. Why do people even want it?
Calinou wrote:0gb.us wrote:Third person view is irrelevant, pointless, and adds nothing to the game. Why do people even want it?
Minecraft has third person, is that why is it irrelevant, pointless and adds nothing to the game? It certainly doesn't, it gives a better view when building or fighting. It also allows you to see yourself quickly.
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