Post your screenshots!

User avatar
PilzAdam
Member
 
Posts: 4026
Joined: Fri Jul 20, 2012 16:19
GitHub: PilzAdam
IRC: PilzAdam

by PilzAdam » Sun Mar 17, 2013 12:52

Casimir wrote:
PilzAdam wrote:The mountains get higher the farther you are away from the center of the map:

That is stupid. The (horizontal) mapgen should be independent from where you are. Otherwise the first thing people would do after starting a new map is "/teleport 20000,0,0" just to have the mapgen they want.
There should be a very very large scale perlin noise to do this.

I thought the same when I heard this the first time, but when looking at the landscape I think its a pretty nice idea.
The terrain at the middle of the map looks normal, but when you walk farther away the terrain gets very extreme. You cant really walk or build there. When we would have this extreme terrain in the whole map, nobody could build anything there, when we dont have it then the map is boring.
So generating larger mountains at the edge of the map is a nice compromise.
 

User avatar
jojoa1997
Member
 
Posts: 2890
Joined: Thu Dec 13, 2012 05:11

by jojoa1997 » Sun Mar 17, 2013 13:19

PilzAdam wrote:
Casimir wrote:
PilzAdam wrote:The mountains get higher the farther you are away from the center of the map:

That is stupid. The (horizontal) mapgen should be independent from where you are. Otherwise the first thing people would do after starting a new map is "/teleport 20000,0,0" just to have the mapgen they want.
There should be a very very large scale perlin noise to do this.

I thought the same when I heard this the first time, but when looking at the landscape I think its a pretty nice idea.
The terrain at the middle of the map looks normal, but when you walk farther away the terrain gets very extreme. You cant really walk or build there. When we would have this extreme terrain in the whole map, nobody could build anything there, when we dont have it then the map is boring.
So generating larger mountains at the edge of the map is a nice compromise.
i am on 0gb's server and am travelling past 10000,0,10000 and i cant find papyurus or clay cause it is all up and down with the mountains.
Coding;
1X coding
3X debugging
12X tweaking to be just right
 

User avatar
BorisGrishenko
Member
 
Posts: 206
Joined: Sun Jan 20, 2013 06:11

by BorisGrishenko » Sun Mar 17, 2013 13:26

Ahh mountains, Now I can live like an outdoors man!
PilzAdam wrote:Here is a screenshot with the latest indev map generator. The mountains get higher the farther you are away from the center of the map:
Image
This screenshot was taken nearly at the edge of the map. Im already standing at a mountain that is 60 nodes high and the mountain I am watching at is higher than 200 nodes. (I have set the cloud height to 500).
Hi, I'm this guy at his home somewhere in a very hot place.
Currently working on houses based in real and virtual worlds.
Judge Minister Claude Frollo should be a Disney Prince.
 

User avatar
Topywo
Member
 
Posts: 1718
Joined: Fri May 18, 2012 20:27

by Topywo » Sun Mar 17, 2013 13:44

PilzAdam wrote:
Topywo wrote:
PilzAdam wrote:Comparison between 0, 2 and 16 times antialiasing (fsaa in minetest.conf):


I don't see a difference.

The difference is pretty small, but there is one and you notice it when playing the game. You can zoom in to see it better.


Thanks, after zooming in I saw the difference.
 

User avatar
Topywo
Member
 
Posts: 1718
Joined: Fri May 18, 2012 20:27

by Topywo » Sun Mar 17, 2013 13:54

jojoa1997 wrote:i am on 0gb's server and am travelling past 10000,0,10000 and i cant find papyurus or clay cause it is all up and down with the mountains.


Good that you tested it. After some thoughts I also like the higher mountains at the edge.

Maybe everything that grows should have sapplings (seeds) like the trees, to make them renewable. Clay is something different. I don't know how to 'realistic' regenerate it.
 

User avatar
Calinou
Member
 
Posts: 3124
Joined: Mon Aug 01, 2011 14:26
GitHub: Calinou
IRC: Calinou
In-game: Calinou

by Calinou » Sun Mar 17, 2013 17:41

Note that anti-aliasing causes edges to appear between blocks.
 

User avatar
PilzAdam
Member
 
Posts: 4026
Joined: Fri Jul 20, 2012 16:19
GitHub: PilzAdam
IRC: PilzAdam

by PilzAdam » Sun Mar 17, 2013 17:44

Calinou wrote:Note that anti-aliasing causes edges to appear between blocks.

I havent seen any yet.
 

User avatar
Inocudom
Member
 
Posts: 2889
Joined: Sat Sep 29, 2012 01:14
IRC: Inocudom
In-game: Inocudom

by Inocudom » Sun Mar 17, 2013 18:00

I saw something on Github about large caves. What do these look like and where are they/how often are they found? There could be flat valleys and canyons in the mountainous regions, and the jungles could be set to grow only at a certain height (with them in the valleys and canyons and on the lower mountains.) Deserts, I suppose, could appear at any height, though with cactuses being at the same altitudes that jungles would appear in. Sand, hopefully, will be allowed to appear at any altitude, though sandstone could take its place at high altitudes.
 

User avatar
Menche
Member
 
Posts: 994
Joined: Sat Jul 02, 2011 00:43

by Menche » Sun Mar 17, 2013 20:03

Topywo wrote:Clay is something different. I don't know how to 'realistic' regenerate it.

What if a dirt node + a bucket of water → clay + an empty bucket?
Last edited by Menche on Sun Mar 17, 2013 20:06, edited 1 time in total.
An innocent kitten dies every time you top-post.
I am on the Voxelands Forums more often than here.
Try Voxelands (forked from Minetest 0.3) by darkrose
 

rarkenin
Member
 
Posts: 668
Joined: Tue Nov 20, 2012 20:48

by rarkenin » Sun Mar 17, 2013 20:08

Menche wrote:
Topywo wrote:Clay is something different. I don't know how to 'realistic' regenerate it.

What if a dirt node + a bucket of water → clay + an empty bucket?


That would devalue clay.
Admin pro tempore on 0gb.us:30000. Ask me if you have a problem, or just want help.
This is a signature virus. Add me to your signature so that I can multiply.
Now working on my own clone, Mosstest.
I guess I'm back for some time.
 

User avatar
VanessaE
Member
 
Posts: 3894
Joined: Sun Apr 01, 2012 12:38
GitHub: VanessaE
IRC: VanessaE
In-game: VanessaEzekowitz

by VanessaE » Sun Mar 17, 2013 20:50

fwiw, clay + bucket of water + dirt = lump of raw terracotta + empty bucket, in homedecor.
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

User avatar
0gb.us
Member
 
Posts: 841
Joined: Sun Sep 16, 2012 01:55

by 0gb.us » Sun Mar 17, 2013 21:45

Topywo wrote:
jojoa1997 wrote:i am on 0gb's server and am travelling past 10000,0,10000 and i cant find papyurus or clay cause it is all up and down with the mountains.


Good that you tested it. After some thoughts I also like the higher mountains at the edge.

Maybe everything that grows should have sapplings (seeds) like the trees, to make them renewable. Clay is something different. I don't know how to 'realistic' regenerate it.


Yes, great idea. I was trying to find a way to make jungle grass and dry shrub regrowth an a non-hacky way, and seeds might be just what we need.

Renewabillity is an important thing for old maps and maps that plan to live long enough to become old maps.
 

prestidigitator
Member
 
Posts: 632
Joined: Thu Feb 21, 2013 23:54

by prestidigitator » Mon Mar 18, 2013 02:22

Don't know how realistic, but how about dirt + gravel + water -> sludge; cook sludge -> clay
 

User avatar
doyousketch2
Member
 
Posts: 82
Joined: Tue Feb 05, 2013 16:06
GitHub: doyousketch2
In-game: Sketch2

by doyousketch2 » Mon Mar 18, 2013 03:04

Image
Made a pirate ship - with Dylan5
 

jin_xi
Member
 
Posts: 165
Joined: Mon Jul 02, 2012 18:19

by jin_xi » Mon Mar 18, 2013 05:55

Image

candy biome
 

User avatar
Traxie21
Member
 
Posts: 753
Joined: Mon Dec 31, 2012 10:48

by Traxie21 » Mon Mar 18, 2013 08:27

Is that an actual modded biome? Or did you simply build that?
 

jin_xi
Member
 
Posts: 165
Joined: Mon Jul 02, 2012 18:19

by jin_xi » Mon Mar 18, 2013 09:01

i'm working on something that can generate those and other structures (somewhat similar to and inspired from l-system treegen). i hope to make it into a mod (and patch) that creates varied themed biomes.
 

User avatar
nextmissinglink
Member
 
Posts: 145
Joined: Mon Feb 04, 2013 16:43

by nextmissinglink » Mon Mar 18, 2013 17:39

please post a worldedit of star trek spaceships
IF in doubt hit it with a hammer
This is a signature virus. Add me to your signature so that I can multiply id10t ERROR
do not abuse me i am 11 and i like hitting things with a hammer that may include you
this is ment to be secret http://forum.minetest.net/viewtopic.php?pid=86467#p86467
 

User avatar
doyousketch2
Member
 
Posts: 82
Joined: Tue Feb 05, 2013 16:06
GitHub: doyousketch2
In-game: Sketch2

by doyousketch2 » Wed Mar 20, 2013 06:50

Image
 

User avatar
Jordach
Member
 
Posts: 4412
Joined: Mon Oct 03, 2011 17:58
GitHub: Jordach
IRC: Jordach
In-game: Jordach

by Jordach » Wed Mar 20, 2013 07:44

nextmissinglink wrote:please post a worldedit of star trek spaceships
Mauvebic does not use WorldEdit moron.

( ͡° ͜ʖ ͡°) ( ͡o ͜ʖ ͡o) [$ ( ͡° ͜ʖ ͡°) $] ( ͡$ ͜ʖ ͡$) ヽ༼ຈل͜ຈ༽ノ



My image and media server is back online and is functioning as normal.
 

User avatar
12Me21
Member
 
Posts: 826
Joined: Tue Mar 05, 2013 00:36

by 12Me21 » Wed Mar 20, 2013 23:41

Image
squarehenge
I will post the screenshot with default textures later
This is a signature virus. Add me to your signature so that I can multiply.
Don't ever save anything as a JPEG.
 

jacksfilms
Member
 
Posts: 16
Joined: Sat Mar 16, 2013 01:36

by jacksfilms » Wed Mar 20, 2013 23:52

doyousketch2 wrote:Image


Oh, I remember that, haha.
 

User avatar
fishyWET
Member
 
Posts: 145
Joined: Tue Jan 01, 2013 07:43
GitHub: fishyWET

by fishyWET » Thu Mar 21, 2013 10:27

Hello guys, i just created a temple which i like to call "Temple Of the Moon"
What you guys think of it?
Image
Image
Guess what happen in daylight:
From this
Image
to this
Image It changes into stone!!!
Planning to also create a temple of the sun which the opposite happens.
Last edited by fishyWET on Thu Mar 21, 2013 13:16, edited 1 time in total.
LOTR Subgame
Some days you flip the table, (ノಥ益ಥ)ノ ︵┻━┻,
Other days, the table flip you, ┳━┳︵(ₒ⁻ₒ).
 

User avatar
PilzAdam
Member
 
Posts: 4026
Joined: Fri Jul 20, 2012 16:19
GitHub: PilzAdam
IRC: PilzAdam

by PilzAdam » Thu Mar 21, 2013 15:34

Just a map of a minetest world (100% naturally generated):
Image
 

User avatar
YoYoBuddy
Member
 
Posts: 247
Joined: Sun Jan 27, 2013 00:49

by YoYoBuddy » Thu Mar 21, 2013 19:47

Close enough, right? Since I'm posting from ipad.
Image
“People are more difficult to work with than machines. And when you break a
person, he can't be fixed."

-Rick Riordan
 

User avatar
Jordach
Member
 
Posts: 4412
Joined: Mon Oct 03, 2011 17:58
GitHub: Jordach
IRC: Jordach
In-game: Jordach

by Jordach » Thu Mar 21, 2013 20:07

NO. THIS IS NOT OKAY.

( ͡° ͜ʖ ͡°) ( ͡o ͜ʖ ͡o) [$ ( ͡° ͜ʖ ͡°) $] ( ͡$ ͜ʖ ͡$) ヽ༼ຈل͜ຈ༽ノ



My image and media server is back online and is functioning as normal.
 

User avatar
YoYoBuddy
Member
 
Posts: 247
Joined: Sun Jan 27, 2013 00:49

by YoYoBuddy » Thu Mar 21, 2013 20:27

Are you kidding me jordach? There is no ipad minetest without jailbreak...
“People are more difficult to work with than machines. And when you break a
person, he can't be fixed."

-Rick Riordan
 

User avatar
Jordach
Member
 
Posts: 4412
Joined: Mon Oct 03, 2011 17:58
GitHub: Jordach
IRC: Jordach
In-game: Jordach

by Jordach » Thu Mar 21, 2013 20:52

That's MineCRAFT NOT MineTEST.

( ͡° ͜ʖ ͡°) ( ͡o ͜ʖ ͡o) [$ ( ͡° ͜ʖ ͡°) $] ( ͡$ ͜ʖ ͡$) ヽ༼ຈل͜ຈ༽ノ



My image and media server is back online and is functioning as normal.
 

User avatar
YoYoBuddy
Member
 
Posts: 247
Joined: Sun Jan 27, 2013 00:49

by YoYoBuddy » Thu Mar 21, 2013 23:06

I don't wanna jailbreak though :(
“People are more difficult to work with than machines. And when you break a
person, he can't be fixed."

-Rick Riordan
 

User avatar
Casimir
Member
 
Posts: 1101
Joined: Fri Aug 03, 2012 16:59

by Casimir » Fri Mar 22, 2013 17:05

Image
Paramats Mount Meru inverted.
 

PreviousNext

Return to Minetest General

Who is online

Users browsing this forum: No registered users and 10 guests

cron