Sokomine wrote:- Basic/Minimal could be what now minetest_game is - useful for testing mods, getting to know the basic game, and for very old computers.
Sokomine wrote: Something you can rely on to exist everywhere.
Sokomine wrote:[...]
Traxie21 wrote:^What I would say, except with more language and caps then I would add. :P
i saw a commit in minetest game which will allow for lighr games and the sort. it is commons h\that you put in the game folder and minetest_game will pull preset in a game.txt file.0gb.us wrote:Sokomine wrote:[...]
I don't think minetest_game is boring, for one thing. It lacks certain things that make it usable on a server, such as build protection, but it certainly isn't boring. I also don't think it should have everything stuffed into it. Like you said, you need a fast computer for such a feature-filled game. Maybe it could use a little more. I am neither for or against the idea of adding more content. But adding EVERYTHING is going way overboard.
I like that you point out that creative mode isn't always best for build servers. Any time someone brings up something about additions to the game being bad for build servers, people jump on them saying "that's what creative mode is for!" But that simply isn't true. Building is more fun for many people when they can't just pull whatever material they want from thin air.
jojoa1997 wrote:there is a new commons game on github. it is all the basic mods and the minetest_game uses them. this is so other gamemodes can be created like you said
TheWesleyOne wrote:minimal is for testing mods
TheWesleyOne wrote:Sokomine wrote: Something you can rely on to exist everywhere.
called default, besides some "games" won't even need that (I do beleave that is what Celeron55 was trying to do way back when he split the engine and game up)
0gb.us wrote:I don't think minetest_game is boring, for one thing.
0gb.us wrote:I like that you point out that creative mode isn't always best for build servers. Any time someone brings up something about additions to the game being bad for build servers, people jump on them saying "that's what creative mode is for!" But that simply isn't true. Building is more fun for many people when they can't just pull whatever material they want from thin air.
Sokomine wrote:Well, maybe not boring if you don't know that there are mods out there.
Sokomine wrote:Maybe we ought to introduce diffrent regions in a game world where you can do diffrent things. Not these parallel dimensions Minecraft has, but areas where players on a server can follow diffrent styles of gameplay. In one part, you might be in creative mode and just build. In another, there might be mobs that are after you, a third one mgiht be totally diffrent...
-- Complete Renewable Lava Mod
-- depends: default (so that the old definition will be in place and can now be modified)
local lavaDef = minetest.registered_nodes["default:lava_source"]
lavaDef.liquid_renewable = true
minetest.reregister_node("default:lava_source", lavaDef)
Jordach wrote:Wow, this has either spiralled out if control. Or that this is an amazing discussion.
prestidigitator wrote:For example, make the ability to unregister an ABM and/or wrap it with your own call to change its effects.
function modename.abm_function(pos, node)
-- some code here
end
minetest.register_abm({
nodenames = {"modename:nodename"},
interval = 1,
chance = 1,
action = function(pos, node)
modename.abm_function(pos, node)
end
})
Jordach wrote:Wow, this has either spiralled out if control. Or that this is an amazing discussion.
Casimir wrote:quoting someone
Casimir wrote:Jordach wrote:Wow, this has either spiralled out if control. Or that this is an amazing discussion.
It's the second. And it's a very productive discussion.prestidigitator wrote:For example, make the ability to unregister an ABM and/or wrap it with your own call to change its effects.
That would be very usefull. A simple way is to make an ABM like the following:
(not sure if that works properly)Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
function modename.abm_function(pos, node)
-- some code here
end
minetest.register_abm({
nodenames = {"modename:nodename"},
interval = 1,
chance = 1,
action = function(pos, node)
modename.abm_function(pos, node)
end
})
As far as I know PilzAdam already did this for lava.
We should at least do this for leavedecay too.
Bas080 wrote:Hey Jordach, Good discussion. My idea is that the user should be made more aware of what the content is that we modders are making and sharing. Ways of doing this is putting a game manager and/or mod manager in that allows user rating. That is the only way we will find out what mods and what games people(not modders) like. The results from these ratings should be implemented into the default game. This way the default will appeal to a large group of players. I think that should be the goal of the default game.
The changes are decided not entirely by developer but also by users. Which avoids finger pointing.
Furthermore a mod manager and/or games manager shows the strength of Minetest. It is to adapt to a players needs. Also the needs of players that deviate from the default game. And in the case that allot of them deviate from the default, the default should be adapted. Evolution.
For the nostalgic people there should always be the game mode as they knew it. Having a game_manager(multiple and downloadable games) allows for this.
Conclusion: More focus on user input (rating/downloads of mods and games ) so we know what the masses want and adapt default to the masses.
snakevenom wrote:this is a interesting discussion however i believe that the decisions that pilzadam has made were positive ones for the game, it has added much more to do within the vanilla game and i would rather play pilzadam version than anyone else's.
Inocudom wrote:I can say with certainty that Minetest uses a considerably higher amount of RAM than it used too. If RAM usage is not kept in check, this can become a big problem in the future.
rarkenin wrote:Inocudom wrote:I can say with certainty that Minetest uses a considerably higher amount of RAM than it used too. If RAM usage is not kept in check, this can become a big problem in the future.
The client eats RAM pretty well also. What about compressing data of faraway chunks in memory using GZip and some more flexible data types in C++ to held memory like that?
kaeza wrote:rarkenin wrote:Inocudom wrote:I can say with certainty that Minetest uses a considerably higher amount of RAM than it used too. If RAM usage is not kept in check, this can become a big problem in the future.
The client eats RAM pretty well also. What about compressing data of faraway chunks in memory using GZip and some more flexible data types in C++ to held memory like that?
Using compression like that is impossible. It would mean that the client must uncompress that data every time it needs to display it (every game step).
rarkenin wrote:kaeza wrote:rarkenin wrote:
The client eats RAM pretty well also. What about compressing data of faraway chunks in memory using GZip and some more flexible data types in C++ to held memory like that?
Using compression like that is impossible. It would mean that the client must uncompress that data every time it needs to display it (every game step).
No, it can simply uncompress everything within a certain radius, such as 200 or so. Then again, I might be wrong.
Inocudom wrote:rarkenin wrote:kaeza wrote:Using compression like that is impossible. It would mean that the client must uncompress that data every time it needs to display it (every game step).
No, it can simply uncompress everything within a certain radius, such as 200 or so. Then again, I might be wrong.
These posts confirm that RAM usage did indeed increase considerably. This could prove to be harmful for older computers, since they will likely be overworked. When a computer is overworked (when it makes a lot of noise,) its lifespan is being shortened. A computer is to be used, but not abused.
I feel that Minetest doesn't make as much use of graphics cards as it could (though it does better than Minecraft in that area.)
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