
Well, with everybody complaining about what PilzAdam is doing, I figured that I might as well help fix it, so I started work on a "classic" game. Essentially, it tries to have a mix of the best of 0.3 and the best of 0.4. So, things like creative_inventory are present, but so is the old Mese behavior. I'm probably going to re-add the crystals and fragments, but blocks, and blocks only, will generate underground.
GitHub Page
Download
License: I don't know... some mix. Check the readme (I copied that from minetest_game along with the other stuff)
NOTE: I did not do a proper fork. Why? I want this to develop seperately from minetest_game. I may pull the occasional feature from it, but I don't want to follow it too closely.