mg_flags = flat -- minetest/default/mapgen.lua
if not minetest.setting_get("no_game_node") then
minetest.setting_set("no_game_node", "default:stone")
end
local node_name = minetest.setting_get("no_game_node")
--
-- Aliases for map generator outputs
--
minetest.register_alias("mapgen_air", "air")
minetest.register_alias("mapgen_stone", node_name)
minetest.register_alias("mapgen_tree", node_name)
minetest.register_alias("mapgen_leaves", node_name)
minetest.register_alias("mapgen_jungletree", node_name)
minetest.register_alias("mapgen_jungleleaves", node_name)
minetest.register_alias("mapgen_apple", node_name)
minetest.register_alias("mapgen_water_source", node_name)
minetest.register_alias("mapgen_dirt", node_name)
minetest.register_alias("mapgen_sand", node_name)
minetest.register_alias("mapgen_gravel", node_name)
minetest.register_alias("mapgen_clay", node_name)
minetest.register_alias("mapgen_lava_source", node_name)
minetest.register_alias("mapgen_cobble", node_name)
minetest.register_alias("mapgen_mossycobble", node_name)
minetest.register_alias("mapgen_dirt_with_grass", node_name)
minetest.register_alias("mapgen_junglegrass", node_name)
minetest.register_alias("mapgen_stone_with_coal", node_name)
minetest.register_alias("mapgen_stone_with_iron", node_name)
minetest.register_alias("mapgen_mese", node_name)
minetest.register_alias("mapgen_desert_sand", node_name)
minetest.register_alias("mapgen_desert_stone", node_name)Users browsing this forum: Bing [Bot] and 15 guests