how to disable common stuff?

User avatar
Mito551
Member
 
Posts: 1271
Joined: Sat Jun 16, 2012 15:03

how to disable common stuff?

by Mito551 » Thu Apr 04, 2013 09:47

basically that's the question. i want use a game and everything in it without addition or overwriting.
 

User avatar
PilzAdam
Member
 
Posts: 4026
Joined: Fri Jul 20, 2012 16:19
GitHub: PilzAdam
IRC: PilzAdam

by PilzAdam » Thu Apr 04, 2013 10:50

By default no mods from common are loaded. Games can load mods from common by adding this to their game.conf
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
common_mods = default, bucket
 

User avatar
Mito551
Member
 
Posts: 1271
Joined: Sat Jun 16, 2012 15:03

by Mito551 » Thu Apr 04, 2013 13:00

PilzAdam wrote:By default no mods from common are loaded. Games can load mods from common by adding this to their game.conf
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
common_mods = default, bucket


Thanks!
 

User avatar
Likwid H-Craft
Member
 
Posts: 1113
Joined: Sun Jan 06, 2013 14:20

by Likwid H-Craft » Thu Apr 04, 2013 14:09

Can we make up, ours own Common and add:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
#_mods = default, bucket

Or it won't work?

#: Whatever you like.
My Domain's/others:
http://likwidtest.hj.cx/ (Not Done)
 

User avatar
PilzAdam
Member
 
Posts: 4026
Joined: Fri Jul 20, 2012 16:19
GitHub: PilzAdam
IRC: PilzAdam

by PilzAdam » Thu Apr 04, 2013 15:19

Likwid H-Craft wrote:Can we make up, ours own Common and add:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
#_mods = default, bucket

Or it won't work?

#: Whatever you like.

No, that wouldnt work. You need to patch the engine for that.
 

User avatar
Likwid H-Craft
Member
 
Posts: 1113
Joined: Sun Jan 06, 2013 14:20

by Likwid H-Craft » Thu Apr 04, 2013 15:36

Thanks telling me since I was going do it some, time.
Then how do ours own game modes work if we add, mods into them?
My Domain's/others:
http://likwidtest.hj.cx/ (Not Done)
 

hdastwb
Member
 
Posts: 106
Joined: Tue Jan 01, 2013 18:47
GitHub: hdastwb
IRC: hdastwb
In-game: hdastwb

by hdastwb » Fri Apr 05, 2013 01:42

PilzAdam wrote:
Likwid H-Craft wrote:Can we make up, ours own Common and add:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
#_mods = default, bucket

Or it won't work?

#: Whatever you like.

No, that wouldnt work. You need to patch the engine for that.


challenge accepted

https://github.com/minetest/minetest/pull/599

This might be useful if we have different sets of games that rely on different sets of common mods; say, a couple classic Minetest variations and a couple Minecraft clones.
 

User avatar
0gb.us
Member
 
Posts: 841
Joined: Sun Sep 16, 2012 01:55

by 0gb.us » Fri Apr 05, 2013 05:29

hdastwb wrote:challenge accepted

https://github.com/minetest/minetest/pull/599

This might be useful if we have different sets of games that rely on different sets of common mods; say, a couple classic Minetest variations and a couple Minecraft clones.


...

That would be just too awesome for words. You could, for example, use any arbitrary game as a common set. So you could take definitions that are specific to build, survival, minetest_game, and minamal to use in your own custom games.
 

prestidigitator
Member
 
Posts: 632
Joined: Thu Feb 21, 2013 23:54

by prestidigitator » Sat Apr 06, 2013 07:46

Or dependencies between games, or...wait, a little while ago someone somewhere suggested ALL mods be "common" and each game.conf file just list the ones it wants to include (or exclude?).
 

User avatar
Likwid H-Craft
Member
 
Posts: 1113
Joined: Sun Jan 06, 2013 14:20

by Likwid H-Craft » Sat Apr 06, 2013 17:10

To bad can't have mods can, be turn on/off in Minetest it self...Though you don't have it downloaded but I think That need alot of coding make it link to, the game.
My Domain's/others:
http://likwidtest.hj.cx/ (Not Done)
 

hdastwb
Member
 
Posts: 106
Joined: Tue Jan 01, 2013 18:47
GitHub: hdastwb
IRC: hdastwb
In-game: hdastwb

by hdastwb » Sat Apr 06, 2013 17:16

Likwid H-Craft wrote:To bad can't have mods can, be turn on/off in Minetest it self...Though you don't have it downloaded but I think That need alot of coding make it link to, the game.


select a world in the singleplayer tab > configure > proceed

though it would be neat to be able to load and unload mods while the game is running; that way servers could keep going while someone updates the mods running on it…
 


Return to Minetest General

Who is online

Users browsing this forum: Bing [Bot] and 16 guests