How do you disable the bones mod in minetest 4.7?

JBR
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How do you disable the bones mod in minetest 4.7?

by JBR » Mon Jun 17, 2013 17:25

How do you disable the bones mod in minetest 4.7?
 

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Dan Duncombe
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by Dan Duncombe » Mon Jun 17, 2013 17:27

Select your world, click configure, click on 'bones' and make sure the checkbox 'enabled' is not ticked. It will then not use bones mod in that particular world.
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by JBR » Mon Jun 17, 2013 17:30

yeah about that... bones doesn't exist i the configure gui and neither does it exist in the world.mt file, help?
 

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Dan Duncombe
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by Dan Duncombe » Mon Jun 17, 2013 17:36

Then Maybe it isn't in your minetest altogether... Do you still get bones in game?
Last edited by Dan Duncombe on Mon Jun 17, 2013 17:36, edited 1 time in total.
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by JBR » Mon Jun 17, 2013 17:39

Dan Duncombe wrote:Then Maybe it isn't in your minetest altogether... Do you still get bones in game?


Yes and it's annoying for what i'm doing. In version 4.6 I could normally just remove it from the world.mt file but it's not even in there now :(

eidt:Also do you know any mods that remove any bone nodes, because they've kind of cluttered my place.
Last edited by JBR on Mon Jun 17, 2013 17:40, edited 1 time in total.
 

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by Dan Duncombe » Mon Jun 17, 2013 17:47

Okay... I'm not sure. Maybe ask someone like PilzAdam. I don't have this problem with 0.4.7 stable- I can disable it whenever I want. Maybe backup all of your mods, and worlds, then re-download Minetest stable, reload your mods and worlds, and try again.
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by BrandonReese » Mon Jun 17, 2013 17:48

Bones are part of minetest_game now, so I think you have to delete the bones folder in minetest_games/mods
 

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by Dan Duncombe » Mon Jun 17, 2013 17:49

Good point- but I still thought you could disable it with the configure tab...
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by rubenwardy » Mon Jun 17, 2013 17:50

Dan Duncombe wrote:Good point- but I still thought you could disable it with the configure tab...


No, you can only do that to mods in the {root}/mods folder.
 

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by JBR » Mon Jun 17, 2013 17:52

So the only way to stop is to delete the bone mod folder temporary?
 

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by Nore » Mon Jun 17, 2013 17:55

Or you can wait until this is merged: https://github.com/minetest/minetest_game/pull/177
 

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by rubenwardy » Mon Jun 17, 2013 17:55

Yeah

or at the beginning of the bones/init.lua add "return" on its own line.
Last edited by rubenwardy on Mon Jun 17, 2013 17:56, edited 1 time in total.
 

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by JBR » Mon Jun 17, 2013 17:58

Ok. Does anyone know a mod to remove the bones from a game?
 

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by BlockMen » Mon Jun 17, 2013 17:59

Or just use Minetest+ instead of minetest_game.

It has no bones mod, more features and many tewaked things.
 

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by JBR » Mon Jun 17, 2013 18:00

BlockMen wrote:Or just use Minetest+ instead of minetest_game.

It has no bones mod, more features and many tewaked things.

No thanks, all I want is no bones I don't want to change anything else.
 

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by BlockMen » Mon Jun 17, 2013 18:02

JBR wrote:
BlockMen wrote:Or just use Minetest+ instead of minetest_game.

It has no bones mod, more features and many tewaked things.

No thanks, all I want is no bones I don't want to change anything else.


Then go to /games/minetest_game/mods/ and delete the folder "bones"
Last edited by BlockMen on Mon Jun 17, 2013 18:03, edited 1 time in total.
 

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by JBR » Mon Jun 17, 2013 18:05

BlockMen wrote:
JBR wrote:
BlockMen wrote:Or just use Minetest+ instead of minetest_game.

It has no bones mod, more features and many tewaked things.

No thanks, all I want is no bones I don't want to change anything else.


Then go to /games/minetest_game/mods/ and delete the folder "bones"


I know! Then I asked if you know any mods that remove all bones in a game?
 

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by Dan Duncombe » Mon Jun 17, 2013 18:09

Maybe you could delete the bones folder, then use PilzAdam's unknown node cleanup mod to delete all of the unknown blocks, then re-install bones or leave it.
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by JBR » Mon Jun 17, 2013 18:13

Dan Duncombe wrote:Maybe you could delete the bones folder, then use PilzAdam's unknown node cleanup mod to delete all of the unknown blocks, then re-install bones or leave it.


Good idea, thanks.
 

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by Dan Duncombe » Mon Jun 17, 2013 18:15

The cleanup mod is http://forum.minetest.net/viewtopic.php?id=2777 in case you can't find it
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Re: How do you disable the bones mod in minetest 4.7?

by cornernote » Sun Dec 14, 2014 03:46

This does the trick:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
minetest.register_abm({
    nodenames = {"bones:bones"},
    interval = 1,
    chance = 1,
    action = function(pos, node)
        minetest.env:remove_node(pos)
    end,
})
 

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Re: How do you disable the bones mod in minetest 4.7?

by Hybrid Dog » Sun Dec 14, 2014 08:03

cornernote wrote:This does the trick:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
minetest.register_abm({
    nodenames = {"bones:bones"},
    interval = 1,
    chance = 1,
    action = function(pos, node)
        minetest.env:remove_node(pos)
    end,
})

I think this would remove the inventory of bones, too.
 

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Re: How do you disable the bones mod in minetest 4.7?

by cornernote » Sun Dec 14, 2014 08:05

Do you mean all the items that were in the bones?

If you don't remove the inventory, what do you do with it?
 

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Re: How do you disable the bones mod in minetest 4.7?

by Hybrid Dog » Sun Dec 14, 2014 10:18

cornernote wrote:Do you mean all the items that were in the bones?

If you don't remove the inventory, what do you do with it?

you could give it to the nearest player(s)
 

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Re: How do you disable the bones mod in minetest 4.7?

by Krock » Sun Dec 14, 2014 10:29

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
minetest.register_abm({
   nodenames = {"bones:bones"},
   interval = 1,
   chance = 1,
   action = function(pos, node)
      local meta = minetest.get_meta(pos)
      local inv = meta:get_inventory()
      
      for i = 1, inv:get_size("main") do
         local stack = inv:get_stack("main", i)
         if not stack:is_empty() then
            minetest.add_item(pos, stack)
         end
      end
      minetest.remove_node(pos)
   end
})


Drops the stuff. Solved.
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Re: How do you disable the bones mod in minetest 4.7?

by Hybrid Dog » Sun Dec 14, 2014 10:30

Krock wrote:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
minetest.register_abm({
   nodenames = {"bones:bones"},
   interval = 1,
   chance = 1,
   action = function(pos, node)
      local meta = minetest.get_meta(pos)
      local inv = meta:get_inventory()
      
      for i = 1, inv:get_size("main") do
         local stack = inv:get_stack("main", i)
         if not stack:is_empty() then
            minetest.add_item(pos, stk)
         end
      end
      minetest.remove_node(pos)
   end
})


Drops the stuff. Solved.

but a lot of dropped items cause lag when viewing them and items disappear after 900s, I think.
 

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Re: How do you disable the bones mod in minetest 4.7?

by cornernote » Sun Dec 14, 2014 10:32

If you just drop it then you end up with all kinds of entities laying around. Why not just leave it in the bones?
 

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Re: How do you disable the bones mod in minetest 4.7?

by Hybrid Dog » Sun Dec 14, 2014 10:36

cornernote wrote:Why not just leave it in the bones?

the bones become removed
 

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Re: How do you disable the bones mod in minetest 4.7?

by cornernote » Sun Dec 14, 2014 10:42

Let me rephrase... If you are putting the items on the ground, then why remove the bones? I would think its a lot tidier to leave the items in the bones than on the ground.
 

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Re: How do you disable the bones mod in minetest 4.7?

by Hybrid Dog » Sun Dec 14, 2014 11:40

cornernote wrote:Let me rephrase... If you are putting the items on the ground, then why remove the bones? I would think its a lot tidier to leave the items in the bones than on the ground.

Yes, but the bones wouldn't be disabled.
 


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