BTW, the lag was playable comparable to the Wazuclan server. It also runs on a Samsung Galaxy Ace.PilzAdam wrote:Mito551 wrote:PilzAdam wrote:sfan5 manged it to compile the server for an Android phone, it worked pretty good.
....and? is that it? any... hmm... screenshots or test versions or anything?
I played on the server hosted on sfan5's phone. Worked like every other Minetest server, no noticeable differences (except that the chat is broken).
Ask sfan5 for the download link.
PilzAdam wrote:Mito551 wrote:PilzAdam wrote:sfan5 manged it to compile the server for an Android phone, it worked pretty good.
....and? is that it? any... hmm... screenshots or test versions or anything?
I played on the server hosted on sfan5's phone. Worked like every other Minetest server, no noticeable differences (except that the chat is broken).
Ask sfan5 for the download link.
your_computer$ adb shell
$ cd /data/local/tmp
$ ls
decompress
spk
minetestserver-0.4.7-android.spk.gz
$ ./spk
spk version 0.1.8 (compiled Jun 18 2013 21:37:15 with gcc 4.6 20120106 (prerelease))
Usage: spk (cx)[v] [options] <archive> [files] ...
spk packs files and directories in a developer-friendly format.
Valid options:
--no-uid-gid Doesn't save User ID and Group ID to archive
--no-mode Doesn't save Access mode to archive
Examples:
spk cv example.spk foo bar # Create example.spk with the files foo and bar
spk x --no-uid-gid archive.spk # Extract archive.spk without setting UID and GID
$ ./decompress
Usage: decompress <input> <output>$ ./decompress minetest-0.4.7-android.spk.gz minetest-0.4.7-android.spk
Read 6302847 bytes, Wrote 6299648 bytes, Decompression factor 0.05%
$ rm minetest-0.4.7-android.spk.gz$ ./spk xv minetest-0.4.7-android.spk
minetest-0.4.7-android
minetest-0.4.7-android/games
minetest-0.4.7-android/games/minimal
minetest-0.4.7-android/games/minimal/game.conf
minetest-0.4.7-android/games/minimal/mods
minetest-0.4.7-android/games/minimal/mods/legacy
minetest-0.4.7-android/games/minimal/mods/legacy/depends.txt
minetest-0.4.7-android/games/minimal/mods/legacy/init.lua
minetest-0.4.7-android/games/minimal/mods/legacy/textures
minetest-0.4.7-android/games/minimal/mods/legacy/textures/firefly.png
<........>
$ rm minetest-0.4.7-android.spk$ cd minetest-0.4.7-android/bin
$ ./minetestserver --logfile debug.txt --world ../world --gameid minetest --config minetest.conf
<time>: ACTION[main]: .__ __ __
<time>: ACTION[main]: _____ |__| ____ _____/ |_ ____ _______/ |_
<time>: ACTION[main]: / \| |/ \_/ __ \ __\/ __ \ / ___/\ __\
<time>: ACTION[main]: | Y Y \ | | \ ___/| | \ ___/ \___ \ | |
<time>: ACTION[main]: |__|_| /__|___| /\___ >__| \___ >____ > |__|
<time>: ACTION[main]: \/ \/ \/ \/ \/
<time>: ACTION[main]: World at [../world]
<time>: ACTION[main]: Server for gameid="minetest" listening on port 30010.
creative inventory size: 176
<time>: ACTION[ServerThread]: announcing to servers.minetest.netMito551 wrote:and what would happen if i ran "minetest", not "minetestserver"?
Mito551 wrote:does it work with other games?
oxenfreedan wrote:I don't get how to do it couldn't you just make an apk?
sfan5 wrote:PilzAdam wrote:Mito551 wrote:
....and? is that it? any... hmm... screenshots or test versions or anything?
I played on the server hosted on sfan5's phone. Worked like every other Minetest server, no noticeable differences (except that the chat is broken).
Ask sfan5 for the download link.
I recompiled the server with cURL and UcLibc, the unicode/char errors are gone now.
What you need: Android device(doesn't need to be rooted); USB cable; PC with Windows, Linux or Mac
How to try it out:
1. Download https://dl.dropboxusercontent.com/u/30267315/adb.exe if you are on Windows, otherwise you need to get adb on other ways
2. Try "adb devices" and make sure you
-snip-Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
<time>: ACTION[main]: World at [../world]
<time>: ACTION[main]: Server for gameid="minetest" listening on port 30010.
creative inventory size: 176
<time>: ACTION[ServerThread]: announcing to servers.minetest.net
After that you can e.g. use your own minetest.conf
You should know how to get files from your computer. (Hint: adb push minetest.conf /data/local/tmp/minetest-0.4.7-android/bin)
kobayashi wrote:You haven't put the dll files for adb
kobayashi wrote:I don't know how to run the GZ files in android
Not happening any time soon. Or ever for that matter.saikoe wrote:Yea everyone would like to play minetest pe just like mcpe you can release it on iPad and iPod and iPhone and also add the same blocks and skins for mutiplayer
Evergreen wrote:Not happening any time soon. Or ever for that matter.saikoe wrote:Yea everyone would like to play minetest pe just like mcpe you can release it on iPad and iPod and iPhone and also add the same blocks and skins for mutiplayer
saikoe wrote:Evergreen wrote:Not happening any time soon. Or ever for that matter.saikoe wrote:Yea everyone would like to play minetest pe just like mcpe you can release it on iPad and iPod and iPhone and also add the same blocks and skins for mutiplayer
And for something you don't want go and play minetest on your computer
I see your point, but it still isn't going to happen. It would need an entire rewrite of the game, and no one is interested in doing it. Plus, it would no longer be open source.saikoe wrote:Evergreen wrote:Not happening any time soon. Or ever for that matter.saikoe wrote:Yea everyone would like to play minetest pe just like mcpe you can release it on iPad and iPod and iPhone and also add the same blocks and skins for mutiplayer
And for something you don't want go and play minetest on your computer
Evergreen wrote:It would need an entire rewrite of the game
Evergreen wrote:it would no longer be open source
sfan5 wrote:Evergreen wrote:It would need an entire rewrite of the game
Wrong! We would just need an interface between some Android Java Methods and C++Evergreen wrote:it would no longer be open source
Also wrong! See above
PenguinDad wrote:sfan5 wrote:Evergreen wrote:It would need an entire rewrite of the game
Wrong! We would just need an interface between some Android Java Methods and C++Evergreen wrote:it would no longer be open source
Also wrong! See above
They are talking about an iPhone and iPad version.
Try to use Android Methods on an iPad.
rubenwardy wrote:kobayashi, you should search the forum first before posting ideas and requests, this has been mentioned several times.
The app, if done, will probably only be for android.
I am not sure how the android market works, but the dev tool kit is free for android, but not for iOS.
sfan5 wrote:Wrong! We would just need an interface between some Android Java Methods and C++
general3214 wrote:This topic just sparked an idea for me. Minetest should be ported to consoles/smartphones that currently do not have Minecraft available. However, this does not mean that I discourage development for Xbox, iOS, or etc. I am just suggesting an idea to the developers, so that Minetest won't be hidden behind Minecraft's wall of popularity.
PilzAdam wrote:general3214 wrote:This topic just sparked an idea for me. Minetest should be ported to consoles/smartphones that currently do not have Minecraft available. However, this does not mean that I discourage development for Xbox, iOS, or etc. I am just suggesting an idea to the developers, so that Minetest won't be hidden behind Minecraft's wall of popularity.
I personally dont care if Minetest is less popular than Minecraft. Being a small and not-so-known project has also a lot of good sides.
I dont really use any other devices except the PC, so I wont develop for them.
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