Darkbee wrote:As the subject says, is there a way to take a singleplayer game and make it playable as a server (either LAN or public)? Primarily, the biggest issue is assigning owners to objects like locked chests and doors. If I take a singleplayer game and play it on a LAN, then locked chests belong to "singleplayer" and so nobody can actually open them. Maybe it's not possible and that's okay. I was just curious.
Poking dead people with sticks is okay. But necrophilia isn't.sfan5 wrote:Darkbee wrote:who doesn't like to carry a big stick
*coughs loudly*
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