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cHyper
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by cHyper » Tue Jul 09, 2013 16:25

Bas080 wrote:Working on minimal ocd game for minetest
Image


which texture pack is this? where can i download it?
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Bas080
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by Bas080 » Tue Jul 09, 2013 20:24

cHyper wrote:which texture pack is this? where can i download it?


You would have to wait a bit longer. I am making a game and i still have to adjust some nodes and crafts. Just using the textures won't give you the same effect as some nodes are modified to get the wanted effect.
 

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by Sokomine » Wed Jul 10, 2013 02:05

Image
Alien sighted!
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by paramat » Wed Jul 10, 2013 04:41

Bas080 wrote:Working on minimal ocd game for minetest

I love the look of this 8]
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by natetk » Fri Jul 12, 2013 16:00

Image
When I need to relax deep underground!
Last edited by natetk on Fri Jul 12, 2013 16:30, edited 1 time in total.
 

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VanessaE
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by VanessaE » Fri Jul 12, 2013 16:21

The image link you provided does not work.
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by natetk » Fri Jul 12, 2013 16:23

VanessaE wrote:The image link you provided does not work.

Hmm it shows it for me. I'll see if I can fix it.
 

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by sfan5 » Fri Jul 12, 2013 16:25

natetk wrote:
VanessaE wrote:The image link you provided does not work.

Hmm it shows it for me. I'll see if I can fix it.

Its a private Dropbox link that only works for people logged into your account, its the easiest to just upload it to imgur.com or to put it in your Public in your Dropbox
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by natetk » Fri Jul 12, 2013 16:28

sfan5 wrote:
natetk wrote:
VanessaE wrote:The image link you provided does not work.

Hmm it shows it for me. I'll see if I can fix it.

Its a private Dropbox link that only works for people logged into your account, its the easiest to just upload it to imgur.com or to put it in your Public in your Dropbox


ok sorry i'll make an imgur account

EDIT: should work now I hope.
Last edited by natetk on Fri Jul 12, 2013 16:31, edited 1 time in total.
 

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by sfan5 » Fri Jul 12, 2013 16:31

You don't need an imgur account to upload an image
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by webdesigner97 » Sun Jul 14, 2013 12:16

Image
I have a weird lighting bug in my singleplayer world :(
 

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by Iqualfragile » Sun Jul 14, 2013 12:51

this does not need to be a bug, it could be a sky island
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by Sokomine » Sun Jul 14, 2013 19:46

Grow a jungletree there. That usually helps with lighting problems.
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by webdesigner97 » Mon Jul 15, 2013 13:31

Iqualfragile wrote:this does not need to be a bug, it could be a sky island

Could be, but is not.

Hybrid Dog wrote:I remember I read a topic about this light problem. (maybe at Dis. in other lang.)

I think so too

Sokomine wrote:Grow a jungletree there. That usually helps with lighting problems.

I'll try it out
 

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by webdesigner97 » Mon Jul 15, 2013 13:57

The jungletree didn't help, so I used lava. Now I need a new house :(

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by webdesigner97 » Mon Jul 15, 2013 14:42

I decided not to rebuild the house and make it look like a real ruin:
Image
Image
 

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by mauvebic » Mon Jul 15, 2013 15:33

webdesigner97 wrote:I have a weird lighting bug in my singleplayer world :(


Latest version?
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by LionsDen » Mon Jul 15, 2013 17:52

I have found that if there is a weird lighting bug (i.e. darkness) placing a torch will clear it up. Sometimes lava will leave blackness and when I place a torch it lights up the area and when I take the torch away, the blackness doesn't return.
 

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by webdesigner97 » Mon Jul 15, 2013 18:53

LionsDen wrote:I have found that if there is a weird lighting bug (i.e. darkness) placing a torch will clear it up. Sometimes lava will leave blackness and when I place a torch it lights up the area and when I take the torch away, the blackness doesn't return.

My lighting bug didn't react on this :O
 

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by webdesigner97 » Mon Jul 15, 2013 18:55

mauvebic wrote:
webdesigner97 wrote:I have a weird lighting bug in my singleplayer world :(


Latest version?

0.4.7 stable ;)
 

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by mauvebic » Wed Jul 17, 2013 04:37

webdesigner97 wrote:0.4.7 stable ;)


Lol still not fixed, and i was gone for awhile :p
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by playzooki » Thu Jul 18, 2013 20:00

Bas080 wrote:Working on minimal ocd game for minetest
Image

Looks like build and shoot
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by Evergreen » Fri Jul 26, 2013 12:46

Epic dungeon that I found. I did a bit of exploring, and took several pictures along the way. Seed: 579677145995689766
Coordinates for entrance to dungeon (first screenshot): -81.8, 4.2, -1169.0 Texture pack: MT-Faithful

[spoiler=Screenshots]
Image

Image

Image

Image

Image

Image

Image

Image

Image
[/spoiler]
Last edited by Evergreen on Sun Aug 25, 2013 11:14, edited 1 time in total.
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by Evergreen » Fri Jul 26, 2013 13:41

Also, for those who don't know already, here is how to use the map seed I gave you.
Just put the below code in the minetest.conf:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
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fixed_map_seed = seed
Replace "seed" with whatever seed is given. Also, remove that from your minetest.conf once you are done using the seed, otherwise the map will generate the same way every time.
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by kaeza » Mon Jul 29, 2013 00:13

Random stuff by me:
Image
I still have to fix some smallish bugs, then release it.

Source image for reference:
Image
Last edited by kaeza on Mon Jul 29, 2013 00:14, edited 1 time in total.
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by Mossmanikin » Mon Jul 29, 2013 11:20

Experimenting with smoother terrain
Image

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by Thermal_Shock » Mon Jul 29, 2013 15:00

Mossmanikin wrote:Experimenting with smoother terrain
*snip image

Surprising how much that changes the look of the game. Grass landscapes must be even more dramatic.
 

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by Mito551 » Mon Jul 29, 2013 18:21

Mossmanikin wrote:Experimenting with smoother terrain
Image

OMG AWESOME. Looking forward to this mod... if it is.
 

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by Mossmanikin » Mon Jul 29, 2013 19:14

Thermal_Shock wrote:Surprising how much that changes the look of the game. Grass landscapes must be even more dramatic.

Yes, it feels very different too. During the first tests I almost thought I was playing Natural Fawn Killers.
Mito551 wrote:OMG AWESOME. Looking forward to this mod... if it is.

It's not really playable and I'm not sure if it ever will be. I just love to test what's possible to do.
Anyway, playable or not, I'll upload the mod when it runs smoother (too many abm's :D).

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by mauvebic » Mon Jul 29, 2013 19:17

Are those nodeboxes or angled nodes? really cool :-)
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