Post your screenshots!

paramat
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Re: Post your screenshots!

by paramat » Sun Sep 21, 2014 02:53

Image


Nyancar and oerkka.
 

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Re: Post your screenshots!

by Topywo » Sun Sep 21, 2014 09:15

jin_xi wrote:http://i.imgur.com/ocAyR1x.png


Nice!

How did you make it?
 

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Re: Post your screenshots!

by Esteban » Sun Sep 21, 2014 23:10

My fort at VanessaE's Minetest Nostalgia server
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EDIT: This is my 300th post! :D
 

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Re: Post your screenshots!

by Jordach » Mon Sep 22, 2014 20:29

I'm making normals + diffuse textures in HD Minetest style. (Think sorta faithful except 512px)

Image

Made some wood planks using BlockMen's texture as a colour guide. You can even see the grains. (Shaders are enabled)

Image

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Re: Post your screenshots!

by rubenwardy » Tue Sep 23, 2014 09:07

That is cool, Jordach. Well done.
 

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Re: Post your screenshots!

by Jordach » Tue Sep 23, 2014 19:02

rubenwardy wrote:That is cool, Jordach. Well done.

I can even support mods that would be impossible even with natural generation.

EDIT: Learned parallax mapping from /u/Calinou :

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Re: Post your screenshots!

by Esteban » Tue Sep 23, 2014 19:42

Jordach wrote:
rubenwardy wrote:That is cool, Jordach. Well done.

I can even support mods that would be impossible even with natural generation.

EDIT: Learned parallax mapping from /u/Calinou :

Image


/me wants!
 

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Re: Post your screenshots!

by Inocudom » Tue Sep 23, 2014 21:02

Jordach wrote:
rubenwardy wrote:That is cool, Jordach. Well done.

I can even support mods that would be impossible even with natural generation.

EDIT: Learned parallax mapping from /u/Calinou :

Image

Would you be interested in teaching VanessaE about this feature? She might make use of it in her texture packs if you did.
 

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Re: Post your screenshots!

by twoelk » Tue Sep 23, 2014 23:11

Jordach wrote:...
Learned parallax mapping from /u/Calinou :
...


actually teach the rest of us what you just learned while the process is still fresh - put a tutorial on the wiki. That would be pretty cool and improving the Blender page on the wiki while you're at it would be even cooler ;-P
go Jordach go
 

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Re: Post your screenshots!

by Krock » Wed Sep 24, 2014 15:11

@Jordach
Lokos nice, did you plan to make a complete Texture Pack or just those textures?
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Re: Post your screenshots!

by Esteban » Wed Sep 24, 2014 15:15

Going back in time...
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Re: Post your screenshots!

by rubenwardy » Wed Sep 24, 2014 16:52

<3 punbb
 

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Re: Post your screenshots!

by Wuzzy » Thu Sep 25, 2014 06:35

A basic Minetest tutorial is on the way:

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Re: Post your screenshots!

by LazyJ » Thu Sep 25, 2014 07:56

A few hidden marvels in the secret realm of the LinuxGaming.us Moderators



Demon Portal created by klappspaten and shadowpawn84.

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To get an idea of the size of the builds, in the middleground of the screenshot are some of the giant trees of MoreTrees:

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Buster Sword by shadowpawn84

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Image


To see more screenshots of our moderators' impressive creations, visit LinuxGaming.us' thread, http://forum.minetest.net/viewtopic.php?f=10&t=5684, in Minetest Forums' "Servers" forum.
.: Minetest 0.4.14 ~ Linux Mint ~ A moka pot, a French press, a dirty coffee cup, and a spoiled-rotten kitty :.
Visit our Minetest server at: LinuxGaming2.com, port 30000
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Re: Post your screenshots!

by paramat » Thu Sep 25, 2014 08:10

Image
 

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Re: Post your screenshots!

by Esteban » Thu Sep 25, 2014 19:30

Testing how small and simple a subgame can be...

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Re: Post your screenshots!

by Inocudom » Fri Sep 26, 2014 03:26

I made a memorial to three of my favorite YouTube channels today:
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Re: Post your screenshots!

by webdesigner97 » Fri Sep 26, 2014 10:33

Time to get some nice furniture from the shopping catalog...
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+ Spoiler
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Re: Post your screenshots!

by rubenwardy » Fri Sep 26, 2014 16:51

Not quite sims if it is only one Sim.
 

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Re: Post your screenshots!

by Krock » Fri Sep 26, 2014 18:09

Almost...

Remember the center of this image.
Image

Looking down from it.
Image

Somehow I can't reproduce the terrain 1:1, maybe there's salt somewhere.
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Re: Post your screenshots!

by the_raven_262 » Sat Sep 27, 2014 08:12

My cathedral on Craig's server:
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Re: Post your screenshots!

by paramat » Sat Sep 27, 2014 11:03

Krock wrote:Somehow I can't reproduce the terrain 1:1, maybe there's salt somewhere.

Those seem to match if you 'mirror-image' one left to right.
 

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Re: Post your screenshots!

by Jordach » Sat Sep 27, 2014 12:08

So here's some gravel at 512px + height maps + normals.
Image

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Re: Post your screenshots!

by RHR » Sat Sep 27, 2014 12:20

paramat wrote:Image

Is that a rain cloud?
 

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Re: Post your screenshots!

by Krock » Sat Sep 27, 2014 12:21

paramat wrote:
Krock wrote:Somehow I can't reproduce the terrain 1:1, maybe there's salt somewhere.

Those seem to match if you 'mirror-image' one left to right.

Thanks! I only had to mirror the image on the Y axis and lower the seal level by one.
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Re: Post your screenshots!

by Jordach » Sat Sep 27, 2014 16:00

Here's my latest work by porting a half G9X model feature. (Wings are folded in)

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Re: Post your screenshots!

by rubenwardy » Sat Sep 27, 2014 17:05

Jordach wrote:So here's some gravel at 512px + height maps + normals.

..


HOT.

Although the bumps look slightly low res and stretched.
 

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Re: Post your screenshots!

by Jordach » Sat Sep 27, 2014 17:08

rubenwardy wrote:
Jordach wrote:So here's some gravel at 512px + height maps + normals.

..


HOT.

Although the bumps look slightly low res and stretched.

I use tilable blur to ensure that it doesn't use the wrong colour for an extrusion, such as cement instead of the sides of a brick.

Update:

Image

1.8 compatability complete.

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Re: Post your screenshots!

by Inocudom » Sat Sep 27, 2014 17:31

Jordach wrote:
rubenwardy wrote:
Jordach wrote:So here's some gravel at 512px + height maps + normals.

..


HOT.

Although the bumps look slightly low res and stretched.

I use tilable blur to ensure that it doesn't use the wrong colour for an extrusion, such as cement instead of the sides of a brick.

Update:

Image

1.8 compatability complete.

Very impressive work, Jordach.
 

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Re: Post your screenshots!

by MirceaKitsune » Sat Sep 27, 2014 18:37

Jordach wrote:I use tilable blur to ensure that it doesn't use the wrong colour for an extrusion, such as cement instead of the sides of a brick.

Update:

Image

1.8 compatability complete.


Very nice work! Feel free to propose that for upstream inclusion, it's an update which IMO should be added to minetest_game at this date. Especially since my sliding legs animation error was never committed either.

If I can offer some advice however, you could also include the armor layers, used by the 3D armor mod. See the modified player.blend file there, for how the objects and materials are made. That could make things easier, and facilitate other armor mods.

[EDIT] Actually, why not make the clothing separate materials to begin with? If for example the player isn't wearing head armor, the skin's hat is used. If the player puts on a helmet, it's replaced with the helmet texture. Makes sense especially since you wouldn't see hair behind the helmet normally.
 

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