Post your screenshots!

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Krock
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Re: Post your screenshots!

by Krock » Mon Oct 20, 2014 17:25

3D-noise is cool

Image
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Re: Post your screenshots!

by Calinou » Mon Oct 20, 2014 20:55

Renewed Carbone textures: https://mediacru.sh/1a6bae839b92
 

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Re: Post your screenshots!

by Esteban » Mon Oct 20, 2014 21:07

Small Teaser for a map I am working on:
Image
 

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Re: Post your screenshots!

by AMMOnym » Tue Oct 21, 2014 14:41

Esteban wrote:Small Teaser for a map I am working on:

Scary....
 

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Re: Post your screenshots!

by Esteban » Tue Oct 21, 2014 14:49

AMMOnym wrote:
Esteban wrote:Small Teaser for a map I am working on:

Scary....

Since the map is simple, I think I may finish it soon. I plan to release it along with a skin pack for Halloween.
+ ...
 

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Re: Post your screenshots!

by Esteban » Tue Oct 21, 2014 21:11

I still don't understand why semi transparent textures look white -.-
Anyways, update of the map:
Image
Image
 

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Re: Post your screenshots!

by MirceaKitsune » Tue Oct 21, 2014 21:17

Esteban wrote:I still don't understand why semi transparent textures look white -.-
Anyways, update of the map:
https://cdn.mediacru.sh/ht3N77sc2A-l.png
https://cdn.mediacru.sh/SQPWKFzZ0N3I.png


Aaah, it took me a few seconds to realize what that is. Awesome work :D Just needs a few mobs to do the rest, hehe.
 

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Re: Post your screenshots!

by Esteban » Tue Oct 21, 2014 22:18

MirceaKitsune wrote:
Esteban wrote:I still don't understand why semi transparent textures look white -.-
Anyways, update of the map:
https://cdn.mediacru.sh/ht3N77sc2A-l.png
https://cdn.mediacru.sh/SQPWKFzZ0N3I.png


Aaah, it took me a few seconds to realize what that is. Awesome work :D Just needs a few mobs to do the rest, hehe.


Thanks. Finished the map! What is left is to add finishing touches....do you have any recommendations on what mob mod to use? :D I originally planed just use static npcs...

Image
 

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Re: Post your screenshots!

by MirceaKitsune » Tue Oct 21, 2014 22:52

Esteban wrote:Thanks. Finished the map! What is left is to add finishing touches....do you have any recommendations on what mob mod to use? :D I originally planed just use static npcs...

https://cdn.mediacru.sh/CjG7KkdhJBGq.png


Nice... that looks like the whole area is in place! Can't think of something to recommend now though. And what I had in mind would obviously require a highly modified mob mod ;) SimpleMobs might be a start though.
 

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Re: Post your screenshots!

by Hybrid Dog » Wed Oct 22, 2014 15:56

Esteban wrote:
MirceaKitsune wrote:
Esteban wrote:I still don't understand why semi transparent textures look white -.-
Anyways, update of the map:
https://cdn.mediacru.sh/ht3N77sc2A-l.png
https://cdn.mediacru.sh/SQPWKFzZ0N3I.png


Aaah, it took me a few seconds to realize what that is. Awesome work :D Just needs a few mobs to do the rest, hehe.


Thanks. Finished the map! What is left is to add finishing touches....do you have any recommendations on what mob mod to use? :D I originally planed just use static npcs...

Image

please make a violin which moves and plays sounds when you can't see it (when it's behind you and without F7)
and please make it higher, add windows, a roof and an entrance and paste it into a forest
 

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Re: Post your screenshots!

by Esteban » Wed Oct 22, 2014 16:18

Hybrid Dog wrote:please make a violin which moves and plays sounds when you can't see it (when it's behind you and without F7)...

I don't know how to do something like that. If I get some help, I can add it to the map.
Because of that, I will release it along with some skins for it to be a PvP map/game. One player is the guard and four players are the animatronics.
Since mesecons don't use batteries. I will make an abm that if pistons are active for too long, they get removed. ;D

Hybrid Dog wrote:...and please make it higher, add windows, a roof and an entrance and paste it into a forest

I will add roofs and make it look like an actual restaurant. There will be two files: the map, and a Worledit schem for it to be loaded as an attraction on multiplayer servers/maps along with some [npcf]npcs for animatronics for server admins to set.
 

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Re: Post your screenshots!

by Calinou » Wed Oct 22, 2014 17:01

Lily pads in Carbone:

Image

Image

There's a MineClone server:

Image
 

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Re: Post your screenshots!

by Hybrid Dog » Wed Oct 22, 2014 17:14

Calinou wrote:Lily pads in Carbone:

Image

Image

You use perlin noise, don't you?
This might would work faster with ↓ if ↓ was optimized.
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
local function get_random(a, b, seed)
   return PseudoRandom(math.abs(a+b*50)+seed)
end

local r_chs = {}

local function hnoise_single(t)
   local t1 = os.clock()

   local s = t.scale
   if not r_chs[s] then
      r_chs[s] = math.floor(s/3+0.5)
   end
   local minp = t.minp
   local seed = t.seed
   local size = t.size
   --local height = t.height or 10

   size = size or 15
   local r_ch = r_chs[s]
   local maxp = vector.add(minp, size)

   local tab = {}
   local sm = t.range or (s+r_ch)*2
   for z = -sm, size+sm do
      local pz = z+minp.z
      if pz%s == 0 then
         for x = -sm, size+sm do
            local px = x+minp.x
            if px%s == 0 then
               local pr = get_random(px, pz, seed)
               local pstring = px+pr:next(-r_ch, r_ch).." "..pz+pr:next(-r_ch, r_ch)
               tab[pstring] = pr:next(0, s)
            end
         end
      end
   end

   s = s+r_ch

   local s_max = math.sqrt(2)*s

   local tab2,n = {},1
   for z = minp.z, maxp.z do
      for x = minp.x, maxp.x do
         local h = 0
         for p,h2 in pairs(tab) do
            local x2,z2 = unpack(string.split(p, " "))
            x2 = math.abs(x2-x)
            z2 = math.abs(z2-z)
            if x2 <= s
            and z2 <= s then
               local dist = math.hypot(z2, x2)
               dist = dist-h2
               dist = s*math.acos(dist/s)/(0.5*math.pi)
               h = math.max(h, dist)
            end
         end
         --[[for z2 = -s, s do
            for x2 = -s, s do
               local h2 = tab[x+x2.." "..z+z2]
               if h2 then
                  --local dist = math.max(math.abs(z2), math.abs(x2))
                  local dist = math.hypot(z2, x2)
                  dist = dist-h2
                  --h2 = 10-dist
                  h = math.max(h, dist)
               end
            end
         end]]
         h = h/s_max-0.5
         --tab2[n] = {x=x, y=maxp.y-h, z=z}
         tab2[n] = {x=x, y=h, z=z}
         n = n+1
      end
   end
   print(string.format("[hnoise] calculated after ca. %.2fs", os.clock() - t1))
   return tab2
end

function hnoise(t)
   local n1 = hnoise_single(t)
   t.seed = t.seed+1
   local n2 = hnoise_single(t)
   t.seed = t.seed-1
   for i = 1,#n1 do
      n1[i].y = n1[i].y+n2[i].y
   end
   return n1
end
 

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Re: Post your screenshots!

by Calinou » Wed Oct 22, 2014 18:14

Hybrid Dog wrote:You use perlin noise, don't you?


Yes, I do (same code as flowers mod).


New sun, moon and halo:

https://mediacru.sh/ac5cdddbbc49
 

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Re: Post your screenshots!

by Esteban » Thu Oct 23, 2014 20:56

Map Update:
Using compassgps as the security monitor! Just grant tp to the guard and he can check any area! And used a little trick to avoid him exploring the map.
Image
Last edited by Esteban on Fri Oct 24, 2014 15:43, edited 3 times in total.
 

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Re: Post your screenshots!

by Evergreen » Thu Oct 23, 2014 21:52

Esteban wrote:Map Update:
Using compassgps as the security monitor! Just grant tp to the guard and he can check any area! And used a little trick to avoid him exploring the map.
-snip-

I suggest that you make some heavy modifications to the compassgps mod, because it looks a bit cluttered for what it is used for. I think all you should have are the camera destinations, and nothing else. (in the formspec that is)
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Re: Post your screenshots!

by paramat » Fri Oct 24, 2014 02:40

Image


Testing Mgv5.
 

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Re: Post your screenshots!

by Esteban » Fri Oct 24, 2014 15:43

Evergreen wrote:
Esteban wrote:Map Update:
Using compassgps as the security monitor! Just grant tp to the guard and he can check any area! And used a little trick to avoid him exploring the map.
-snip-

I suggest that you make some heavy modifications to the compassgps mod, because it looks a bit cluttered for what it is used for. I think all you should have are the camera destinations, and nothing else. (in the formspec that is)


For now, I will avoid changing the compassgpas mod. I don't want to break anything, I am not completely sure how formspecs work.Once everything is setup (I have to finish classes setup and sound effects) I may remove unused buttons.
 

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Re: Post your screenshots!

by Krock » Fri Oct 24, 2014 15:45

paramat wrote:https://cdn.mediacru.sh/GKXlQecTNTkn.png


Testing Mgv5.

Lonely cacti :(
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Re: Post your screenshots!

by indriApollo » Fri Oct 24, 2014 21:46

Buildings on minetest-france.fr

Image

Some extra pictures :
+ Spoiler
 

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Re: Post your screenshots!

by Esteban » Sat Oct 25, 2014 00:31

Map complete!!! Just need to make Bonnie's skin and tools that make a lot of damage and that play the signature screech of the animatronics! Release should be by Halloween! ;)

Image

Use /class "name of animatronic" and you will turn into it!

Image

Foxy! :D

EDIT: Bonnie's skin finished!
 

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Re: Post your screenshots!

by Hybrid Dog » Sat Oct 25, 2014 06:57

indriApollo wrote:Buildings on minetest-france.fr

Image

Some extra pictures :
+ Spoiler

l like them
 

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Re: Post your screenshots!

by paramat » Sun Oct 26, 2014 10:38

Image


Riverdev mapgen (it has a silly name like mine-test).
 

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Re: Post your screenshots!

by Hybrid Dog » Sun Oct 26, 2014 10:43

paramat wrote:Image


Riverdev mapgen (it has a silly name like mine-test).

I like these horizontal stripes in the stone
 

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Re: Post your screenshots!

by Kilarin » Sun Oct 26, 2014 13:31

Esteban wrote:For now, I will avoid changing the compassgpas mod. I don't want to break anything, I am not completely sure how formspecs work.Once everything is setup (I have to finish classes setup and sound effects) I may remove unused buttons.

Contact me and I'll be happy to explain how the formspecs in compassgps work and help you create a simplified version if you need it.
 

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Re: Post your screenshots!

by Esteban » Sun Oct 26, 2014 14:20

Kilarin wrote:
Esteban wrote:For now, I will avoid changing the compassgpas mod. I don't want to break anything, I am not completely sure how formspecs work.Once everything is setup (I have to finish classes setup and sound effects) I may remove unused buttons.

Contact me and I'll be happy to explain how the formspecs in compassgps work and help you create a simplified version if you need it.

Ok!When I finish making a mod that disables the doors after an amount of time, I will edit the compassgps mod with your help. :)
Also, I made a topic for the map here. Is has everything except of a simpler formspec and a small mod.
 

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Re: Post your screenshots!

by Calinou » Sun Oct 26, 2014 17:47

Tsunami:

Image

Tweak water_wave_height, water_wave_speed and water_wave_length settings.
 

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Re: Post your screenshots!

by Hybrid Dog » Sun Oct 26, 2014 20:10

Calinou wrote:Tsunami:

Image

Tweak water_wave_height, water_wave_speed and water_wave_length settings.
no, that's tsunami
Image
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Re: Post your screenshots!

by Jordach » Sun Oct 26, 2014 23:03

So...err...while experimenting with meshnodes, I...errr...managed to clone RedPower2 lamps.

Image
Image

And...err...here's a picture of the real deal:

+ Spoiler
Last edited by Jordach on Mon Oct 27, 2014 16:11, edited 1 time in total.

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My image and media server is back online and is functioning as normal.
 

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Re: Post your screenshots!

by Jordach » Mon Oct 27, 2014 14:07

From last night's prototype came the actual result. 15 coloured lamps for people to build with.

Image

There is a catch on the other hand. Because of Minetest's faulty handling of transparent objects, sometimes from the side, they may lost a bit of width.

You could even build streets with them.

Image

Spoiler contains autobumpmapped versions of the images.

+ Spoiler

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My image and media server is back online and is functioning as normal.
 

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