Hybrid Dog wrote:Krock wrote:The terrain got boring.
Does yours lag so much, too?
https://vimeo.com/96398931
Yes, I've the feeeling, those randomly generated, regular cubic nodes create a higher lag than a normal terrain.
Hybrid Dog wrote:Krock wrote:The terrain got boring.
Does yours lag so much, too?
https://vimeo.com/96398931

rubenwardy wrote:Coming soon: mesh export, file dialog, collision box export, rotating, UI enhancements.
rubenwardy wrote:Coming soon: mesh export, file dialog, collision box export, rotating, UI enhancements.
rubenwardy wrote:I will be adding depth shading, which is practically the same in terms of making it easier to see - things further away from camera in perspective view are darker.
rubenwardy wrote:... This allows you to see the box boundaries better. I may also add a line around the box extents, like when pointing at a node ingame.

rubenwardy wrote:Coming soon: mesh export, file dialog, collision box export, rotating, UI enhancements.
Sol wrote:I think you should also add nodebox cloning.
Inocudom wrote:This is the Just Test Server, the most popular Minetest server there is. Truly tragic, is it not?
indriApollo wrote:The North Bay :)

Krock wrote:Created by Halo
indriApollo wrote:The North Bay :)
twoelk wrote:indriApollo wrote:The North Bay :)
yeah!
cosy timber framed colorfull buildings for the win.


Jordach wrote:paramat - decorations in mgv5 do not work at all.



rubenwardy wrote:Coming soon: mesh export, file dialog, collision box export, rotating, UI enhancements.
Alt. Tester wrote:rubenwardy wrote:Coming soon: mesh export, file dialog, collision box export, rotating, UI enhancements.
Will this mean we can make mesh nodes like VanessaE Slopes?
Casimir wrote:Take a look at the version number.
Hybrid Dog wrote:You can make mesh nodes with blender, can't you?
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