Wuzzy wrote:How about “Minetest”? :P
rubenwardy wrote:Wuzzy wrote:How about “Minetest”? :P
No, that name is taken. There is already a game called Minetest.
4aiman wrote:How 'bout renaming the default game and advertise that instead of the engine's name?
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Rename it, polish and state everywhere that a game is EMPOWERED by the MineTest - an engine that enables one to test his\her skills in a vast voxel world? Call it "Origins" or "Classic" or anything that will look great with the following:
4aiman wrote:How 'bout renaming the default game and advertise that instead of the engine's name?
FM is trying to blend the engine and the default game and is not very concerned with other games. That's understandable - they want to polish at least 1 game.
MT has more games and behaves much more like an engine. It is targeted to give an opportunity, to grant more choices and to decide what kind of a game you like most.
So, why not turning in players with the default minetest_game?
Rename it, polish and state everywhere that a game is EMPOWERED by the MineTest - an engine that enables one to test his\her skills in a vast voxel world? Call it "Origins" or "Classic" or anything that will look great with the following:
Some time ago there were news about bundling more than one game with minetest.
Cool. Every game should have title like "Minetest: Carbone" (Engine_name: game title). Sounds and looks like a poster of a new installment of a great series (comp. "The Elder Scrolls: Morrowind"). As for me, I wouldn't mind if my game will be under the title "Minetest:Magichet" :)
Of course not everyone will comply... but not everyone's game will be bundled with the engine as well :)
Oh, one more thing. REMOVE minimal game from the package. Make a different game with the name like "LearnTest" or "ModTest" or "ExampleTest" to underline that it is merely an example of how to write one's own mods.
Rochambeau wrote:...
(strange, how mostly longterm players mock about this initiative... )
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4aiman wrote:@Esteban
You can "workaround" that with an entity attached to a player. Long ago had I made a prototype that used entities to make 3d armor without editing the default model of a player or setting a new one. http://youtu.be/Wyp9hQXyU1k
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