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constant chunk load

PostPosted: Tue Aug 26, 2014 17:57
by mojuave
any way here to keep a chunk loaded constant while you go and explore?? this will be a benefit to automatic machinery you have set up

Re: constant chunk load

PostPosted: Tue Aug 26, 2014 18:38
by rubenwardy

Re: constant chunk load

PostPosted: Tue Aug 26, 2014 21:40
by mojuave
rubenwardy wrote:Seriously? viewtopic.php?p=152268#p152268


yeah seriously....... if a post is buried in 40 pages of what could be out there but sorry I am unsure so I asked. people like you make the world hate remember that

Re: constant chunk load

PostPosted: Tue Aug 26, 2014 22:25
by Inocudom
Pride... Is the greatest enemy... Of open source. There is a good signature phrase to show off.

As far as I know, what you are wishing for is just not possible currently, mojuave. There is a feature in Minetest known as LuaVoxelManip that might be useful to that end someday, however.

Re: constant chunk load

PostPosted: Wed Aug 27, 2014 02:26
by ExeterDad
mojuave wrote:any way here to keep a chunk loaded constant while you go and explore?? this will be a benefit to automatic machinery you have set up

Open up another client and log in with a dummy player. Have him sit there while your machines work. Then you can do other stuff.
Haven't tested, but it sounds simple enough to work.

Re: constant chunk load

PostPosted: Wed Aug 27, 2014 06:56
by TenPlus1
you COULD edit your minetest.conf file and increase the values in these 2 settings so that active blocks such as furnaces and Abm's work when you are further away from them:

active_object_send_range_blocks = 3
active_block_range = 2

Re: constant chunk load

PostPosted: Wed Aug 27, 2014 11:40
by Evergreen
Inocudom wrote:Pride... Is the greatest enemy... Of open source. There is a good signature phrase to show off.

As far as I know, what you are wishing for is just not possible currently, mojuave. There is a feature in Minetest known as LuaVoxelManip that might be useful to that end someday, however.

I do remember there being a way with voxelmanip of force loading areas, I might make a mod which does something like that . (for admins and creative only though)

Re: constant chunk load

PostPosted: Wed Aug 27, 2014 12:45
by rubenwardy
I am working on this. I was working on this before this topic was opened.

lua_api.txt, line 1805

Re: constant chunk load

PostPosted: Wed Aug 27, 2014 14:01
by rubenwardy

Re: constant chunk load

PostPosted: Thu Aug 28, 2014 00:14
by mojuave
rubenwardy wrote:https://github.com/rubenwardy/forceload



how do I download this

Re: constant chunk load

PostPosted: Thu Aug 28, 2014 00:57
by Evergreen
mojuave wrote:
rubenwardy wrote:https://github.com/rubenwardy/forceload



how do I download this

https://github.com/rubenwardy/forceload ... master.zip

Re: constant chunk load

PostPosted: Thu Aug 28, 2014 01:00
by mojuave
Evergreen wrote:
mojuave wrote:
rubenwardy wrote:https://github.com/rubenwardy/forceload



how do I download this

https://github.com/rubenwardy/forceload ... master.zip



thank you

Re: constant chunk load

PostPosted: Thu Aug 28, 2014 02:56
by mojuave
rubenwardy wrote:https://github.com/rubenwardy/forceload


is there a trick to making it work?

Re: constant chunk load

PostPosted: Thu Aug 28, 2014 08:47
by rubenwardy
You need the force load privilege, and you need to place the anchor block. Force load is given automatically in single player. See the mod's topic.

Re: constant chunk load

PostPosted: Thu Aug 28, 2014 13:02
by mojuave
rubenwardy wrote:You need the force load privilege, and you need to place the anchor block. Force load is given automatically in single player. See the mod's topic.



I did all that and I placed the blocks then left the area came back and my quarry wasn't running so do I need to turn it on somehow?

Re: constant chunk load

PostPosted: Thu Aug 28, 2014 17:11
by rubenwardy
It should work. Look for error messages like 'force load failed'