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Minetest Logo

PostPosted: Mon Oct 20, 2014 22:21
by JoshMars
Am I the only one who is not satisfied with Minetest's logo?
I've been tinkering, and I came up with a Moka based icon.
Image

Re: Minetest Logo

PostPosted: Mon Oct 20, 2014 23:43
by Esteban
I think the default looks nice. It describes perfectly what the game is.
Your logo looks good for a mobile version of minetest.

Re: Minetest Logo

PostPosted: Tue Oct 21, 2014 08:33
by MaxPower
Your logo is nice but I don't have any problem with the official logo

Re: Minetest Logo

PostPosted: Tue Oct 21, 2014 10:43
by Linuxdirk
Sorry, but I like the official logo more :)

Re: Minetest Logo

PostPosted: Tue Oct 21, 2014 13:53
by Minetestforfun
i really like the official logo, sorry...

Re: Minetest Logo

PostPosted: Tue Oct 21, 2014 15:25
by addi
nice work, but the official is better.

Re: Minetest Logo

PostPosted: Tue Oct 21, 2014 16:13
by gamergardencat
addi wrote:nice work, but the official is better.

Agreed.

Re: Minetest Logo

PostPosted: Tue Oct 21, 2014 17:38
by Krock
gamergardencat wrote:
addi wrote:nice work, but the official is better.

Agreed.

+1

Your image is just too simple, it could be used for.. everything.

Re: Minetest Logo

PostPosted: Tue Oct 21, 2014 21:18
by JoshMars
The official logo doesn't look good on anything. I realize this one isn't a huge improvement, but I looks better.
I am going to keep working on a better logo.

Re: Minetest Logo

PostPosted: Tue Oct 21, 2014 22:51
by kaeza
JoshMars wrote:The official logo doesn't look good on anything. I realize this one isn't a huge improvement, but I looks better.
I am going to keep working on a better logo.

"Better" is a subjective term.

My personal opinion: The current icon for the game is fine, but offering different styles for different users as addons/separate content is nice. Some will find your icon nice, e.g. if they are using the Moka icon style and want to keep things consistent (or even use it as the icon for a minimalistic style subgame).

There's also a Faenza-style icon set.

TL;DR more options are better.

Re: Minetest Logo

PostPosted: Thu Oct 23, 2014 14:17
by Dragonop
I will be clear. Almost EVERYBODY likes the Minetest icon. Yours looks like a cheap copy of Minecraft icon. No, just, no.
Your logo, doesn't says anything besides ''Hi! I'm a cheap copy of Minecraft! Please don't play me!''
Really. I like the Minetest logo more than almost any other icon.
Yours look like a mobile phone icon, and anyways, you need to polish it more if you whant it to be good.
It doesn't describes the game at all! It can be anything.

Re: Minetest Logo

PostPosted: Thu Oct 23, 2014 14:42
by Inocudom
JoshMars wrote:Am I the only one who is not satisfied with Minetest's logo?
I've been tinkering, and I came up with a Moka based icon.
Image

That icon does not suite Minetest very well. Minecraft, however, it might suite.

Re: Minetest Logo

PostPosted: Tue Mar 31, 2015 05:15
by lightonflux
I like the default icon, but then i use Numix Circle which has this icon:

Image

Re: Minetest Logo

PostPosted: Tue Mar 31, 2015 09:36
by q9c9p
I prefer the original logo.

Sorry dude.

Re: Minetest Logo

PostPosted: Tue Mar 31, 2015 12:13
by MeowCat
I think we might need to modify some of the default logo, as there is some small mistakes,

Re: Minetest Logo

PostPosted: Tue Mar 31, 2015 15:02
by 12Me21
MeowCat wrote:I think we might need to modify some of the default logo, as there is some small mistakes,


I don't like how the logo isn't buildable in the game

Re: Minetest Logo

PostPosted: Tue Mar 31, 2015 17:40
by Evergreen
12Me21 wrote:
MeowCat wrote:I think we might need to modify some of the default logo, as there is some small mistakes,


I don't like how the logo isn't buildable in the game

Ehm, yes it is.

EDIT: Are you talking about the current minetest logo or the one Josh proposed?

Re: Minetest Logo

PostPosted: Tue Mar 31, 2015 18:38
by lightonflux
Evergreen wrote:
12Me21 wrote:
MeowCat wrote:I think we might need to modify some of the default logo, as there is some small mistakes,


I don't like how the logo isn't buildable in the game

Ehm, yes it is.
[/quote]

No it isn't. If you want to build the cactus and tree trunk only one block wide, then it doesn't work because there are "half blocks" (marked in the rectangle in the pic attached).

Re: Minetest Logo

PostPosted: Tue Mar 31, 2015 18:49
by slopsbucket
Something I had a go at when I first started playing. Simplistic but close.

Image

Re: Minetest Logo

PostPosted: Tue Mar 31, 2015 19:04
by lightonflux
Image


Here the problematic part:

Image

Re: Minetest Logo

PostPosted: Tue Mar 31, 2015 19:08
by Evergreen
lightonflux wrote:Image


Here the problematic part:
- snip -

I remember recreating this with Jordach, but we had non-walkable invisible blocks which stopped water. So it isn't really buildable in normal minetest_game

Re: Minetest Logo

PostPosted: Wed Apr 01, 2015 11:45
by 12Me21
Evergreen wrote:
lightonflux wrote:Image


Here the problematic part:
- snip -

I remember recreating this with Jordach, but we had non-walkable invisible blocks which stopped water. So it isn't really buildable in normal minetest_game


That's not the problem...
There are some parts that are not an even number of blocks, such as the top part of the stone.

Re: Minetest Logo

PostPosted: Wed Apr 01, 2015 12:04
by Evergreen
12Me21 wrote:
Evergreen wrote:
lightonflux wrote:Image


Here the problematic part:
- snip -

I remember recreating this with Jordach, but we had non-walkable invisible blocks which stopped water. So it isn't really buildable in normal minetest_game


That's not the problem...
There are some parts that are not an even number of blocks, such as the top part of the stone.

Is it really necessary to be that picky about it? Why would a logo have to be 100% buildable inside of the game? I think the fact the it is buildable in game at all is rather cool. (even if it isn't 100% accurate)

Re: Minetest Logo

PostPosted: Wed Apr 01, 2015 15:15
by 12Me21
Evergreen wrote:Is it really necessary to be that picky about it?


actually, yes.

Evergreen wrote: Why would a logo have to be 100% buildable inside of the game?


Why not?

Re: Minetest Logo

PostPosted: Wed Apr 01, 2015 22:34
by rubenwardy
This is a stupid argument. So far the logos suggested aren't as good as the current one. Building it exactly to scale ingame really doesn't matter, it's a logo. The logos built look so similar that it doesn't make much of a difference.

Re: Minetest Logo

PostPosted: Thu Apr 02, 2015 09:25
by Jordach
I heard we're talking about logos.

Image

God I love doing my Vox style isonometric stuff.

[DELETED]

PostPosted: Thu Apr 02, 2015 12:03
by Rui
[DELETED]

Re: Minetest Logo

PostPosted: Thu Apr 02, 2015 12:56
by Hybrid Dog
Image

Re: Minetest Logo

PostPosted: Thu Apr 02, 2015 13:03
by 12Me21
Jordach wrote:I heard we're talking about logos.

Image

God I love doing my Vox style isonometric stuff.


UMM... where are you getting that bottom layer from????

Re: Minetest Logo

PostPosted: Thu Apr 02, 2015 17:17
by Evergreen
12Me21 wrote:
Jordach wrote:I heard we're talking about logos.

Image

God I love doing my Vox style isonometric stuff.


UMM... where are you getting that bottom layer from????

What is it with you and being accurate? Just earlier you were complaining how the minetest logo couldn't be built exactly in minetest_game, and now you are complaining how a logo that can be built 100% in game isn't exactly accurate to the minetest logo.