uPnP or something like it?
Is there a technical limitation as to why something like uPnP or something similar to it can't be implemented for multiplayer? One thing that has always limited me and some of my friends from ever enjoying a game of minecraft or almost any other game is our lack of ability to host a server because of port forwarding since we're not the network administrators.
I understand such a thing is not easy to get working or work properly. However if we look at a game that is also a sandbox game 7 days to die you can easily host a game between friends without the need for forwarding ports so there is a proof of concept there.
I'm just looking for answers as to why such a thing may or may not be possible, if the answer is simply a big no or some overly complicated explanation that goes over my head as to why it's impossible i'll accept that. Also i'm aware it's early development and all of that and i'm not expecting the moon from such an early WIP just looking for answers as i said.
I understand such a thing is not easy to get working or work properly. However if we look at a game that is also a sandbox game 7 days to die you can easily host a game between friends without the need for forwarding ports so there is a proof of concept there.
I'm just looking for answers as to why such a thing may or may not be possible, if the answer is simply a big no or some overly complicated explanation that goes over my head as to why it's impossible i'll accept that. Also i'm aware it's early development and all of that and i'm not expecting the moon from such an early WIP just looking for answers as i said.