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The map is slow to update and you ?

PostPosted: Sat Feb 18, 2012 20:08
by Utilisatrice
Hi all,

I noticed that the map was slow to update when you advance in super speed, for example, would anyone an idea to change that ?

Look this :

Image

PostPosted: Sat Feb 18, 2012 20:36
by IPushButton2653
That tends to happen a lot. That is the stable, so maybe it set up a server and that may be why it is lagging. I really don't know though.

PostPosted: Sat Feb 18, 2012 20:37
by qyron
perhaps a stronger graphics card?

PostPosted: Sat Feb 18, 2012 21:18
by IPushButton2653
That may be the case @qyron. It works great on my laptop (received at Christmas), but not so well on my desktop (2006)

PostPosted: Sat Feb 18, 2012 21:23
by bwog
I'd think it would be more of the processor, not the graphics card.

PostPosted: Sat Feb 18, 2012 21:29
by Jordach
Yes, when my server cpu thread overloads, the console becomes really really slow.

IF the console HAS NOT written it, then IT HAS not HAPPENED.

PostPosted: Sat Feb 18, 2012 21:56
by Utilisatrice
It's impossible, I play Star Wars The Old Republic with maximum graphics.

And I also play at Manic Digger (Look Like Minecraft) and the map is updated immediately.

PostPosted: Sat Feb 18, 2012 22:12
by qyron
@ utilisatrice

Don't compare things... You may have a graphic that has some compatibility issue with Minetest. It can also be the rendering engine having some problem...

PostPosted: Sat Feb 18, 2012 22:34
by Utilisatrice
Hi,

Maybe but it's better now with version 0.4.

PostPosted: Sat Feb 18, 2012 22:35
by RabbiBob
I notice it as well on three different machines, chipsets, video cards and operating systems. My GTX460 does the same thing my son's nVidia Ti4200 and my daughter's ATI9800. I do not believe it's the graphics engine entirely but also a function of how much of the area you have cached and how much you need to fetch from the server.

To illustrate this:

Teleport high above an area already rendered with free move off. You'll free fall with no hitches.
Teleport high above an area that you've never been to w/free move off. You'll free fall, but it will have small hitches as the game engine interacts with the db.

When I'm playing on my local PC as the server I notice it slightly less than when I play on my server on the network, plus I can watch the CPU core monitors spike crazily during the transition and then plain out when the view is all rendered. Traveling along at walking speed never has the issue.