@yyt16384:
As Don wrote: You can edit minetest.conf. The relevant setting is movement_speed_jump. The default is:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
If you use this line:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
You’ll jump just high enough for 2 nodes. You may want to play around with this value a bit until you find a good one. You must restart the world every time you change this setting.
If you add this to your main minetest.conf, the setting applies to all worlds, I guess. If you add it to the minetest.conf of a world folder, it only applies to that world.
Random notes:
The Player Tools mod is mostly used for testing purposes, since it uses set_physics_override directly. I have created this mod to be able to quickly try out different values for set_physics_override without restarting Minetest all the time. It has probably its uses for creative games as well, but I would not recommend using that for survival games with many mods, epspecially if one of them also uses set_physics_override.
Oh, another thing to know: The settings in minetest.conf configure the base values. set_physics_override does *not* alter these base values, instead it just applies some factor if I understood correctly. Anyways, it is possible to use custom movement_speed_whatever settings together with Player Effects together relatively painlessly.