Minetest FPS
Posted: Tue Dec 30, 2014 17:08
Hello wasn't sure where to post this but was just wondering what all methods have been used or will be used to increase minetest performance?
example: Only loading textures for block faces visible to camera etc..
im sure that has been done and others becuase the performance is already very good, but if we all thought about it we could make it better.
have you tried reducing image quality based on distance from player, like 64x64 texture within 8 block, 32x32 for 8-12 all the way down to 2 tone block for far distances?, kinda like farcry 1 developers used for their engine.
example: Only loading textures for block faces visible to camera etc..
im sure that has been done and others becuase the performance is already very good, but if we all thought about it we could make it better.
have you tried reducing image quality based on distance from player, like 64x64 texture within 8 block, 32x32 for 8-12 all the way down to 2 tone block for far distances?, kinda like farcry 1 developers used for their engine.