I don't think you will ever escape comparisons with MC as long as the default game which is bundled with MT is a block based building game with crafting and destructible terrain. Even games like Cubeworld and Stonehearth are unjustly called "MC clones" while they have practically enothing in common.
I love the idea of providing a science fiction backdrop as a premise for adventuring in this strange world. I wonder what game mechanics could be implemented to provide such an experience. Chemistry could be amazing! What about air, water, or steam powered devices?
What about a goal? I don't mean like, "protect the village, slay the dragon", or any nonsense like that. What if your goal is to build or complete a complex of structures? Maybe you are trying to establish a safe place for a colony of travelers to settle? Or something else?
leeminer wrote:Immersion:
Terraform the planet? (see Dune)
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**How friggin cool would a Dune mod be with working sandworm!
Yes! Frank Herbert's stories are rich with inspiration for an amazing sci-fi setting!
macabre222 wrote:Go further into the survival aspect, instead of punching a tree at the start you should be looking for rocks to bash together , then you can use the shard to cut at trees. add thirst and water purification
Hardcore survival mode? Perhaps you've played Better Than Wolves? Great idea!