by Death Dealer » Thu Feb 23, 2012 17:43
Ok I got some news from Thatotherdev. Here's what he said: /
"You mentioned PSN. Do you want this to be a "legitimate" game that's distributed on PSN, played on PSN and available to people that have an unmodified PS3? Because if so then the conversation ends there. Sorry to crush your dreams but it won't happen. It isn't even debatable.
If you are just looking to make a homebrew game like mine then that's a different thing.
I don't think it would really be possible to make something like that for PS3 using the current open source community made tools. You would need to have a seriously limited draw distance and it would still perform poorly.
It would definitely be possible with the official leaked SDK (which admittedly I have been thinking of going back to). But even then I think you would probably end up needing to do so much work getting it ported that it would be easier to just re write it from scratch. Since it has so few and such simple textures and other reusable assets there is no real reason to tether yourself to it anyways. If you want to make a game with a destructible grid based environment then that's very cool. But I would advise against trying to make a port of a clone.
If you have any specific questions about anything I'll try to be helpful. But I don't think I'm interested in collaborating on this or contributing anything significant for a verity of reasons that I'm not going to bother to get into because I'm sure I probably seem like enough of a jerk already."
Last edited by
Death Dealer on Thu Feb 23, 2012 18:14, edited 1 time in total.
Keep calm and code python^_^