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Mgv7 with alternative parameters (screenshots)

PostPosted: Mon Feb 09, 2015 03:08
by paramat
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^ water_level = -160


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Re: Mgv7 with alternative parameters (screenshots)

PostPosted: Mon Feb 09, 2015 18:17
by Krock
They look great! Thank you for this showcase :)

Re: Mgv7 with alternative parameters (screenshots)

PostPosted: Mon Feb 16, 2015 02:00
by philipbenr
O.o

Stunning landscapes. Would love to toy with these.

Re: Mgv7 with alternative parameters (screenshots)

PostPosted: Wed Mar 11, 2015 12:50
by Wuzzy
I just dump the default mapgen v7 parameters used by Freeminer here:

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Code: Select all
mgv7_spflags = noridges
mgv7_np_terrain_base = 4, 70, (300, 300, 300), 82341, 6, 0.7, 2.0
mgv7_np_terrain_alt = 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0
mgv7_np_terrain_persist = 0.6, 0.1, (500, 500, 500), 539, 3, 0.6, 2.0
mgv7_np_height_select = -0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0
mgv7_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 4, 0.7, 2.0
mgv7_np_mount_height = 100, 30, (500, 500, 500), 72449, 4, 0.6, 2.0
mgv7_np_ridge_uwater = 0, 1, (500, 500, 500), 85039, 4, 0.6, 2.0
mgv7_np_mountain = -0.6, 1, (250, 350, 250), 5333, 5, 0.68, 2.0
mgv7_np_ridge = 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0
mgv7_np_cave1 = 0, 12, (100, 100, 100), 52534, 4, 0.5, 2.0
mgv7_np_cave2 = 0, 12, (100, 100, 100), 10325, 4, 0.5, 2.0


This produces pretty vast terrains and large biomes.

Here is an example in Weird, but of course this should work in any subgame:

https://i.imgur.com/ZMMPJd2.jpg

Re: Mgv7 with alternative parameters (screenshots)

PostPosted: Wed Mar 11, 2015 16:52
by Jordach
I only want rivers in MGv7 to be more like real rivers - more flat alongside a river rather than a ravine.