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How do you disable the 30 second countdown?

PostPosted: Thu Mar 01, 2012 01:59
by lkjoel
The title says it all :). I have a very slow internet connection, and I get frustrated at the 30 second countdown because it's still downloading when the timer is done.

PostPosted: Thu Mar 01, 2012 04:58
by Menche
I don't know of a way to do this without recompiling. If you are compiling the game, open game.cpp and find the lines at 863 and 864:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
if{time_counter >= timeout)
    break;

Disable them like so:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
//if{time_counter >= timeout)
//    break;

Then of course recompile. Then the counter will simply reach 0, then continue counting down into negative numbers without stopping until all textures are received.