Saving problem

Goulash
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Saving problem

by Goulash » Fri Mar 09, 2012 06:53

I have got a problem with saving maps, it isnt soooo complicated problem but, WHERES the save buton???
 

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Menche
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by Menche » Fri Mar 09, 2012 07:00

The map is saved automatically. As for switching maps, currently there is no real management of maps, so to switch maps you have to manually rename or move the world folder.
Last edited by Menche on Fri Mar 09, 2012 07:00, edited 1 time in total.
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Death Dealer
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by Death Dealer » Fri Mar 09, 2012 07:10

this is what i do
main ALLWORLDS(folder)- and then i name folders in the subdirectory decribing the map or something ive built, this is as good as it gets for now.

so
ALLWORLDS/
(subdirectory)
mountain/world
gainthotdog/world
squidmonster/world

this is just an example.

and your "save" is of coarse your world folder.
no save button, automatically saves on exit.
Last edited by Death Dealer on Fri Mar 09, 2012 07:15, edited 1 time in total.
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kahrl
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by kahrl » Fri Mar 09, 2012 08:10

You could make different .desktop files, er, different shortcuts for the different worlds. Pass the --map-dir option:
minetest --map-dir /home/.../some/world
or on windows
minetest.exe --map-dir c:\...\some\world
 

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Death Dealer
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by Death Dealer » Fri Mar 09, 2012 17:53

kahrl wrote:You could make different .desktop files, er, different shortcuts for the different worlds. Pass the --map-dir option:
minetest --map-dir /home/.../some/world
or on windows
minetest.exe --map-dir c:\...\some\world

shortcuts would'nt work, there has to be one "world" file inside of the game, you would still have to go back to the folder, this would only really help if you didnt have your worlds folder in the mineteset folder. it would be like either choosing to click on the actual file or a shortcutXD
Last edited by Death Dealer on Fri Mar 09, 2012 17:55, edited 1 time in total.
Keep calm and code python^_^
 

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Menche
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by Menche » Fri Mar 09, 2012 18:35

Death Dealer wrote:
kahrl wrote:You could make different .desktop files, er, different shortcuts for the different worlds. Pass the --map-dir option:
minetest --map-dir /home/.../some/world
or on windows
minetest.exe --map-dir c:\...\some\world

shortcuts would'nt work, there has to be one "world" file inside of the game, you would still have to go back to the folder, this would only really help if you didnt have your worlds folder in the mineteset folder. it would be like either choosing to click on the actual file or a shortcutXD

That should work, its not shortcuts to the world folder, its shortcuts that launch the game with an option selecting the different world folder.
An innocent kitten dies every time you top-post.
I am on the Voxelands Forums more often than here.
Try Voxelands (forked from Minetest 0.3) by darkrose
 

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Death Dealer
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by Death Dealer » Fri Mar 09, 2012 18:47

Menche wrote:
Death Dealer wrote:
kahrl wrote:You could make different .desktop files, er, different shortcuts for the different worlds. Pass the --map-dir option:
minetest --map-dir /home/.../some/world
or on windows
minetest.exe --map-dir c:\...\some\world

shortcuts would'nt work, there has to be one "world" file inside of the game, you would still have to go back to the folder, this would only really help if you didnt have your worlds folder in the mineteset folder. it would be like either choosing to click on the actual file or a shortcutXD

That should work, its not shortcuts to the world folder, its shortcuts that launch the game with an option selecting the different world folder.

oh ok, its not that big of a game i could see having a couple copys of it.
Keep calm and code python^_^
 

kahrl
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by kahrl » Fri Mar 09, 2012 19:22

The executable can be the same, only the world dirs have to be different.
 


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