Minetest UI en menu look
The current Minetest UI and menu have a very clinical feel to them and look like they would belong in a software suite or tool instead of a game. My vote goes out to the following;
Use 9-slice elements and pixel-perfect graphics
Let's compare two buttons, the one on the left is the Minetest default and the one on the right could be the new one. The one on the left breaks the style of pixelart/voxels, it also uses a gradient and thin line to break away further from the style of the game. It doesn't look fun and isn't inviting to press. The one on the right however is inviting to press and fits in with the style of the overall game (voxels/pixels).

This button graphic can be achieved by using a 9-slice, which is common in pretty much any engine and game out there. The system would allow for dynamic resizing and creating buttons and elements of various sizes.

Change the current TrueType font to a stylized pixel font
Again, to go with the style of the game a bitmap font would fit in way more than a normal TrueType one. It can still just be a TTF font, but sized solely at powers of 2 (8, 16, 32 etc.). A quick comparison (mind you, the new bitmap font is still anti-aliased which shouldn't happen):

Allow subgames to change textures and colors
And to close it all off; allow subgames to alter these 9-slice, button and element graphics.
Few things to note...
Yes, in my sample I've used the style of Voxus but this new UI/menu style should obviously stick to the Minetest style by default. I'm willing to create these UI graphics, including a custom bitmap font.
Use 9-slice elements and pixel-perfect graphics
Let's compare two buttons, the one on the left is the Minetest default and the one on the right could be the new one. The one on the left breaks the style of pixelart/voxels, it also uses a gradient and thin line to break away further from the style of the game. It doesn't look fun and isn't inviting to press. The one on the right however is inviting to press and fits in with the style of the overall game (voxels/pixels).

This button graphic can be achieved by using a 9-slice, which is common in pretty much any engine and game out there. The system would allow for dynamic resizing and creating buttons and elements of various sizes.

Change the current TrueType font to a stylized pixel font
Again, to go with the style of the game a bitmap font would fit in way more than a normal TrueType one. It can still just be a TTF font, but sized solely at powers of 2 (8, 16, 32 etc.). A quick comparison (mind you, the new bitmap font is still anti-aliased which shouldn't happen):

Allow subgames to change textures and colors
And to close it all off; allow subgames to alter these 9-slice, button and element graphics.
Few things to note...
Yes, in my sample I've used the style of Voxus but this new UI/menu style should obviously stick to the Minetest style by default. I'm willing to create these UI graphics, including a custom bitmap font.
