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Is there any mods that work with the new client?

PostPosted: Mon Mar 19, 2012 14:09
by Death Dealer
Do any mods at all work with Minetest 0.4.dev-20120318?????? the client is nice but i need my mods...

PostPosted: Mon Mar 19, 2012 14:13
by jordan4ibanez
its easy to fix them yourself! just update them to the newest dig code

PostPosted: Mon Mar 19, 2012 14:15
by Death Dealer
Could you explain a little bit more? where do i get the new dig code and where do i put it to fix the stuff?

PostPosted: Mon Mar 19, 2012 14:24
by RAPHAEL
Looks to me like mod devs need to update their mods but it "should" be fairly simple updates. Give it a few days and most mods will likely be working again. Otherwise find out the differenced and do some editing yourself. I don't know much in the way of lua or modding but theres some mods I just have to have that aren't updated anymore lol. For those I'll have to try to do it myself.

PostPosted: Mon Mar 19, 2012 14:33
by Death Dealer
RAPHAEL wrote:Looks to me like mod devs need to update their mods but it "should" be fairly simple updates. Give it a few days and most mods will likely be working again. Otherwise find out the differenced and do some editing yourself. I don't know much in the way of lua or modding but theres some mods I just have to have that aren't updated anymore lol. For those I'll have to try to do it myself.

I'll look at it and see what I come up with.

PostPosted: Mon Mar 19, 2012 15:42
by Death Dealer
uh i just put mescons in the mod folder and it worked see
Image
i thought this wasnt sapost to work?

PostPosted: Tue Mar 20, 2012 04:06
by RAPHAEL
Death Dealer wrote:uh i just put mescons in the mod folder and it worked see
Image
i thought this wasnt sapost to work?

Can you dig it? Does it "actually" work? Any features not working? Not tried mesecons yet with new version.

PostPosted: Tue Mar 20, 2012 04:13
by Death Dealer
yes i can pick them up ill let you know tomorrow if the rest works.

PostPosted: Tue Mar 20, 2012 05:13
by Death Dealer
i did find that particles mod works:D

PostPosted: Tue Mar 20, 2012 06:36
by kddekadenz
Everything mod which doesn't add new nodes/tools/items should work without porting.