Gaming Association wrote:What would everyone like to see in 0.5.0?
Don wrote:I would like to see a few more items added. Maybe a couple ores, marble and granite.
It would make it easier to come up with new crafts for mods.
firefox wrote:better lighting
stacked realms, so that you can have multiple worlds above each other and connect them with portals.
a new lighting system would be needed so that the worlds don't throw shadows on each other.
Exilyth wrote:- cpp mobs: complete with steering behaviours, navigation helper functions and scriptable behaviour. Disabled by default, would come with a mod containing hostile and friendly mobs demonstrating complex behaviours (tameable animals which provide resources, neutral npcs like a trader selling and buying stuff, a mailman which runs through town and collects mail from mailboxes, guards, maybe quest givers). *dreams*
Exilyth wrote:- factions: behaviour of mobs should depend on faction relation, e.g. if factions "players" and "monsters" are enemies, mobs from the "monsters" faction should attack players. Mobs from the "predator" faction (e.g. wolfes) could attack mobs from the "prey" faction (e.g. rabbits).
Exilyth wrote:- triggers: Via lua, register a bounding box and three functions (on_enter, on_inside, on_leave). When a player enters, leaves or is inside the zone defined by the bounding box, the corresponding function is called. Could be used to e.g. execute the initial spawn of loot and mobs in dungeons when the player is near (could save some abms).
Exilyth wrote:- customisable day/night rythm: Set a time for sunset and sunrise as a config option or via lua. Might even support seasons (e.g. after the specified amount of days, use the next entry from the season table for determining sunset and sunrise. Also, functions to set and get season name and current season).
Exilyth wrote:- statistics: blocks digged, blocks placed, steps walked and so on. And the ability to react via lua script, e.g. register a callback to give the player a wooden sword when they craft their second smelter ;)
Exilyth wrote:- Randomize appearance of the default tree, e.g. instances could differ in trunk lenth by one or two nodes or have a larger/smaller crown. Anything to break up the monotony of three or more default trees growing side by side would help. Maybe giving half the trees a different shade/color would be enough *shrugs*
AgentNagel42 wrote:-custom shaders ability
-include an official Community made subgame with more depth than minetest_game
AgentNagel42 wrote:-customizable menu, ability to have a looping audio file, and ability to add an .mp4 that can play behind the menu as a third option along with the clouds and dirt tiling.
OmniStudent wrote:I haven't contributed much work myself so far, so I'm not going to tell other people what to work on,
but doesn't an increase in a "higher hiearchy" number (the 5) normally entail proofing and optimization rather than new features?
Given a version number MAJOR.MINOR.PATCH, increment the:
1. MAJOR version when you make incompatible API changes,
2. MINOR version when you add functionality in a backwards-compatible manner, and
3. PATCH version when you make backwards-compatible bug fixes.
AgentNagel42 wrote:-built in craftguide
AgentNagel42 wrote:-Ability to have an option in Minetest.conf to disable fly/noclip in survival even if privilages exist
AgentNagel42 wrote:-Entity Lighting (give us fireflies! :P)
-ability to change skin in main menu that will work over all systems (even servers)
Esteban wrote:I would like to see the following:
[...]
-2D animated entities
I want being able to make monsters similar to those that you find in games like DOOM, different sprite animations per point of view.
[...]
kaadmy wrote:Esteban wrote:I would like to see the following:
[...]
-2D animated entities
I want being able to make monsters similar to those that you find in games like DOOM, different sprite animations per point of view.
[...]
it's already possible, and has been since MT 0.3...
Edit: You play DooM :)
Gaming Association wrote:What would everyone like to see in 0.5.0?
gravelman wrote:Better PvP.
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