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Another new build get it

Posted:
Tue Mar 20, 2012 15:04
by Death Dealer
posted on celerons blog
Dev snapshot build 0.4.dev-20120320
March 20th, 2012 by celeron55
This fixes the huge directory structure of the previous version to be more manageable (in addition to a few other small things).
Additional mods now go in
mods/mesetint/
and that directory is included in the package. (more info)
Somebody asked about texture packs – they aren’t properly supported currently, but you can try to put the textures (without any mod directories or anything) in textures/base/pack/ and see what happens. Or use the texture_path setting in minetest.conf.
Aand to continue listing of the modding API changes: One of the other important things that has changed is that all LuaEntities have a HP value accessible by set_hp and get_hp, and the maximum hp is set in the definition as the value hp_max. Also entities have “armor groups”. See the “experimental:dummyball” in experimental/init.lua for an implementation example.
Build for Windows:
https://github.com/downloads/celeron55/minetest/minetest-0.4.dev-20120320-win32.zipLatest commit:
https://github.com/celeron55/minetest/commit/94f1ab4da3296be707f9164d7a2f7cd61e357e12
this has fixed the deleting maps bug for me.

Posted:
Tue Mar 20, 2012 15:54
by SelfishCar
ha! This is Awesome!!

Posted:
Tue Mar 20, 2012 16:03
by Utilisatrice
Hi,
Not Awesome, there is more folder...
And I lag now + i can't delete map.

Posted:
Tue Mar 20, 2012 16:11
by Death Dealer
Utilisatrice wrote:Hi,
Not Awesome, there is more folder...
And I lag now + i can't delete map.
some of the folders ae actually more accessible, mods and such. you will have to manually delete still i guess, thats weird because it worked for me: / and you can change the block loading radius and stuff to optimize the game for your pc through the config file.

Posted:
Tue Mar 20, 2012 16:16
by Jordach
Hmm, OpenGL is set as DEFAULT ON WINDOWS.
Death, you can jump in now.

Posted:
Tue Mar 20, 2012 16:18
by Death Dealer
i will in a minute makin a list of stuff for saxony

Posted:
Tue Mar 20, 2012 16:21
by Jordach
Kay, make sure it's XYZ. :D

Posted:
Tue Mar 20, 2012 16:23
by Death Dealer
k:D

Posted:
Tue Mar 20, 2012 16:42
by Utilisatrice
Hi,
I find that there are too many folder, same if it's more accessible is annoying the version 0.4 20120318 is better.

Posted:
Tue Mar 20, 2012 19:42
by LolManKuba
Utilisatrice wrote:Hi,
I find that there are too many folder, same if it's more accessible is annoying the version 0.4 20120318 is better.
But it's better for textures.
And it's better for me :P.

Posted:
Tue Mar 20, 2012 21:26
by cosarara97
I have it installed on linux. Where do I have to put mods instead of in "~/.minetest/usermods/"?
I tried putting them in "~/.minetest/server/games/mesetint/mods/", but then it doesn't look in "/usr/share/minetest/server/games/mesetint/mods" where the default mods are. I could just copy the default mods into "~/.minetest/server/games/mesetint/mods/", but then I'll have to update them manually every new version (I receive updates often because I'm on ubuntu development ppa). It'd be better if it worked like in the previous version, with "~/.minetest/usermods/" (or equivalent)
EDIT: Oooops, the post got cut. Re-writting it...
EDIT2: Fixed

Posted:
Tue Mar 20, 2012 21:30
by Death Dealer
this client has a mod folder in the root directory, and most mods wont work with it, anything thats not node related works tho:D OH and....................
666th post wooooooooooooooooooooo!!!!!!!!!!!

Posted:
Tue Mar 20, 2012 21:37
by cosarara97
It's just I don't like having to use something outside my home folder (if I didn't mind I would login as root...).
EDIT: wooooooo! 44th post! lol...

Posted:
Tue Mar 20, 2012 22:25
by Death Dealer
cosarara97 wrote:It's just I don't like having to use something outside my home folder (if I didn't mind I would login as root...).
EDIT: wooooooo! 44th post! lol...
oh i dont know on linux.

Posted:
Wed Mar 21, 2012 00:28
by RabbiBob
I compile and run mine right off the desktop of my user account in Ubuntu for the server without any hitches.
Updated my install notes for the current release:
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- Code: Select all
Folders & Files required to move from previous install
minetest.conf
Depending on version: data/mods or /minetest4/games/mesetint/mods
Entire world directory
Start new build and migrate
Backup the current directory and move the contents to the side
Run Minetest:Backup script
mv minetest4 minetest4_preupdate
Get the build and compile in its own directory
wget minetestc55_201203202107-0~1301~maverick1.tar.gz
tar -zxvf minetestc55_201203202107-0~1301~maverick1.tar.gz
mv recipe-201203202107-0~\{revno\}/ minetest4_build
cd minetest4_build
cmake . -DRUN_IN_PLACE=1
make -j2
Create new minetest4 directory and copy essential files from minetest4_preupdate into it
mkdir minetest4
copy bin, games, builtin folder from minetest4_build to minetest4
copy minetest.conf and mods from minetest4_prebuild to minetest4/minetest4/games/mesetint/mods
Be careful not to migrate the following mod directories:
bucket, default, legacy, experimental, give_initial_stuff
Run bin/minetestserver and verify all the mods work correctly
I do not yet run a custom texture pack on the server side, otherwise I've got what I believe is a clean install right of a compile environment.
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.
├── bin
├── builtin
├── games
│ └── mesetint
│ └── mods
│ ├── animal_big_red
│ │ └── textures
│ ├── animal_chicken
│ │ └── textures
│ ├── animal_clownfish
│ │ └── textures
│ ├── animal_cow
│ │ └── textures
│ ├── animal_creeper
│ │ └── textures
│ ├── animal_deer
│ │ └── textures
│ ├── animal_dm
│ │ └── textures
│ ├── animal_fish_blue_white
│ │ └── textures
│ ├── animal_gull
│ │ └── textures
│ ├── animalmaterials
│ │ └── textures
│ ├── animal_rat
│ │ └── textures
│ ├── animals
│ │ ├── doc
│ │ ├── movement_patterns
│ │ ├── spawn_algorithms
│ │ └── textures
│ ├── animal_sheep
│ │ └── textures
│ ├── animal_vombie
│ │ └── textures
│ ├── barn
│ │ └── textures
│ ├── bobblocks
│ │ └── textures
│ ├── bucket
│ │ └── textures
│ ├── default
│ │ └── textures
│ ├── experimental
│ │ └── textures
│ ├── farming
│ │ └── textures
│ ├── flowers
│ │ └── textures
│ ├── gates
│ │ └── textures
│ ├── give_initial_stuff
│ ├── jeija
│ │ ├── gates
│ │ │ └── textures
│ │ └── textures
│ ├── legacy
│ │ └── textures
│ ├── nature
│ │ └── textures
│ ├── nuke
│ │ └── textures
│ └── trap
│ └── textures
└── world
└── players

Posted:
Wed Mar 21, 2012 11:25
by Calinou
New build fixed wood cutting being too fast with hands. :D