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Minetest on ancient hardware

PostPosted: Fri Oct 23, 2015 03:05
by AnxiousInfusion
You guys weren't kidding when you said Minetest supports old hardware. I just fired up 0.4.10 on a nineties era desktop system. It ran, barely, but it works. The machine in question:

450Mhz Pentium III Katmai
256MB PC133 SDRAM
GeForce3 TI 200
30GB PATA HDD
lubuntu

I'm impressed at development's devotion to legacy support. Kudos.

https://youtu.be/bf_TsJ2lKME

Re: Minetest on ancient hardware

PostPosted: Fri Oct 23, 2015 06:46
by Dartmouth
I thought I was pushing it when I ran MT 0.4.11 and .12 on my Precision M60 laptop from 2003 with the specs below :P

1.6GHz Pentium M
2GB SDRAM 266MHz
NVIDIA Quadro FX Go700, 128MB DDR SDRAM
openSUSE 12.3

Got decent fps (30+) with low viewing range and no shaders, it was basically the only 3D game that ran on it.

Re: Minetest on ancient hardware

PostPosted: Fri Oct 23, 2015 14:15
by MineYoshi
i have a compaq

with intel processor family series.

512 MB of ram

And the most high speed is 5 fps

Re: Minetest on ancient hardware

PostPosted: Fri Oct 23, 2015 16:57
by kaadmy
Dartmouth wrote:I thought I was pushing it when I ran MT 0.4.11 and .12 on my Precision M60 laptop from 2003
[...]
it was basically the only 3D game that ran on it.

Try DooM shareware :}

Re: Minetest on ancient hardware

PostPosted: Fri Oct 23, 2015 18:53
by Dartmouth
kaadmy wrote:
Dartmouth wrote:I thought I was pushing it when I ran MT 0.4.11 and .12 on my Precision M60 laptop from 2003
[...]
it was basically the only 3D game that ran on it.

Try DooM shareware :}

Don't have the laptop myself anymore, replaced it with a Precision M6400 monster :D
What's weird is that 0ad usually gets over 100 FPS, while MT hardly ever goes over 50… There must be some severe bottlenecks somewhere in MT…
But 0AD didn't run at all (<1 fps) on the M60, while MT ran nicely.

Re: Minetest on ancient hardware

PostPosted: Fri Oct 23, 2015 19:51
by kaadmy
Minetest is very CPU intensive, while 0AD probably uses more GPU intensive stuff, so it would run much faster on a good graphics card, while MT stays about the same.

Re: Minetest on ancient hardware

PostPosted: Sun Oct 25, 2015 15:01
by Dartmouth
kaadmy wrote:Minetest is very CPU intensive, while 0AD probably uses more GPU intensive stuff, so it would run much faster on a good graphics card, while MT stays about the same.

Probably, although there is a lot more stuff going on in a 0AD game (pathfinding, AI, etc.) than in a singleplayer MT game (even when the map is already generated and nothing is happening). But 0AD has been developed for a lot longer.

Re: Minetest on ancient hardware

PostPosted: Tue Oct 27, 2015 23:49
by swordpaint12
How ancient? It doesn't work on an old mini mac. :-(

Re: Minetest on ancient hardware

PostPosted: Wed Oct 28, 2015 02:30
by AnxiousInfusion
A quick look at CPUWorld will tell us that PIII Katmai processors were introduced in 1999. Other hardware in the franken system I threw together may be older or newer.