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Getting water out of a construct

PostPosted: Sun Oct 25, 2015 15:31
by Irish
I am attempting to model a ship in Minetest, which necessarily, is sitting in water. My question is thus; is there an easier way to remove the water inside if the compartments which were constructed below the water level other than filling the compartment with blocks and then digging out the fill? The internal area will become several thousand blocks, so the fill/remove process would become too time consuming.

Re: Getting water out of a construct

PostPosted: Sun Oct 25, 2015 15:35
by Don
If you have world edit you can do //replace default:water_source air

Re: Getting water out of a construct

PostPosted: Sun Oct 25, 2015 15:47
by Irish
Don wrote:If you have world edit you can do //replace default:water_source air

Would this remove all of the water from the map?

Re: Getting water out of a construct

PostPosted: Sun Oct 25, 2015 15:49
by twoelk
if you use papyrus nodes to replace water you can walk through the nodes. Many players use that to build underwater. Torches are also often used but you can stack papyrus while torches have to be attached. To farm the papyrus leave the bottom node, only harvest the nodes above so that it will regrow.


using worldedit you first define the area the command will apply to

Re: Getting water out of a construct

PostPosted: Sun Oct 25, 2015 16:00
by Irish
twoelk wrote: using worldedit you first define the area the command will apply to

I have world edit installed due to a map file needing it, but I have never used it, so I do not know where to begin with it. Is there any tutorial or anything for World Edit?

Re: Getting water out of a construct

PostPosted: Sun Oct 25, 2015 16:26
by Irish
This is the space I need to remove the water from. The internal space is about 160 blocks long at longest point, by about 25 at widest point by 6 deep.

Re: Getting water out of a construct

PostPosted: Sun Oct 25, 2015 18:39
by Don
With world edit you need to set 2 points. For example the front bottom right corner and the back left top corner.
To set your first corner go to the location and type //1 then the other corner //2
Then you type //replace default:water_source air
Type //reset to reset world edit.
This will remove any water that is inside the cube you made with world edit. The water on the outside should fill in again if there is water on the outside of the cube. Sometimes the water does not start filling in on it's own. If you place one water_source beside the water then it will make it start.

Re: Getting water out of a construct

PostPosted: Thu Oct 29, 2015 00:20
by Irish
I was able to use World Edit to replace all of the water inside of my construct, but World Edit leaves those shadows where it replaces nodes. I found the guide for using World Edit, and did the //fixlight command after marking out a cube, but I still have the shadows. Does somebody know how to properly fix the lighting issue imposed by World Edit?

Re: Getting water out of a construct

PostPosted: Thu Oct 29, 2015 02:25
by Don
Select the air above the area. Does not mater how much you select. Then do /set air.

This should fix the lighting.

Re: Getting water out of a construct

PostPosted: Thu Oct 29, 2015 07:19
by lightonflux
There was a sponge mod for MT, not sure if it still exit, or if it is incompatible versions.

Re: Getting water out of a construct

PostPosted: Thu Oct 29, 2015 10:04
by twoelk
search for sponges

and use mapfix for shadows

Re: Getting water out of a construct

PostPosted: Thu Nov 05, 2015 16:03
by Hybrid Dog