Creative mode memory use question

redblade7
Member
 
Posts: 101
Joined: Sun Feb 15, 2015 07:14
IRC: redblade7 redblade bleakfire
In-game: redblade7

Creative mode memory use question

by redblade7 » Sun Dec 06, 2015 00:09

Hi,

As administrator of a Creative Mode server (THE TERRARIUM), is it more "polite" memory-use-wise to have less objects in the game (i.e. by throwing the other 98 of an object out via unified_inventory/unified_inventory_lite) or will things be worse? I know adding possible objects to the inventory via mods takes up memory, but will actually having large amounts of these objects in the game take up unnecessary memory for everyone else?

Thank you!
-redblade7
Admin of:

* THE CREATIVE GARDENS (Creative Mode server)
* THE VALLEYS (Sandbox Server)
* THE DIGITAL FARMS (Pizza-like server with protection and emphasis on farming)
 

User avatar
Krock
Member
 
Posts: 3598
Joined: Thu Oct 03, 2013 07:48
GitHub: SmallJoker

Re: Creative mode memory use question

by Krock » Sun Dec 06, 2015 08:00

You should find the optimal balance between the variety and data amount.
Some servers throw heavy mods in, like ambience (much sound data) or wallpapers (much image data), which causes long loading times and a high memory use on client-side.
If you look from server-side, it's more important to check if the mods do many node updates (technic, mesecons) which result in a higher CPU usage.
Newest Win32 builds - Find a mod - All my mods
ALL YOUR DONATION ARE BELONG TO PARAMAT (Please support him and Minetest)
New DuckDuckGo !bang: !mtmod <keyword here>
 

redblade7
Member
 
Posts: 101
Joined: Sun Feb 15, 2015 07:14
IRC: redblade7 redblade bleakfire
In-game: redblade7

Re: Creative mode memory use question

by redblade7 » Mon Dec 07, 2015 02:41

Krock wrote:You should find the optimal balance between the variety and data amount.
Some servers throw heavy mods in, like ambience (much sound data) or wallpapers (much image data), which causes long loading times and a high memory use on client-side.
If you look from server-side, it's more important to check if the mods do many node updates (technic, mesecons) which result in a higher CPU usage.


I meant to ask, with creative mode, if you click on something you get 99 of it, if you do that too much and put 99 of lots of stuff in storage somewhere or drop them on the ground, does that increase memory use for everyone else. For example, taking 99 refrigerators, putting one down, and adding 99 cabinets and the other 98 refrigerators inside the refrigerator. If I was to subsequently delete the 99 cabinets and 98 refrigerators rather than store them, would it make things faster and use less memory for everyone else?
-redblade7
Admin of:

* THE CREATIVE GARDENS (Creative Mode server)
* THE VALLEYS (Sandbox Server)
* THE DIGITAL FARMS (Pizza-like server with protection and emphasis on farming)
 

User avatar
Krock
Member
 
Posts: 3598
Joined: Thu Oct 03, 2013 07:48
GitHub: SmallJoker

Re: Creative mode memory use question

by Krock » Mon Dec 07, 2015 16:59

redblade7 wrote:<snip>

This minimal memory use is irrelevant. You can ingore this if the screen isn't filled with dropped items and/or mobs.
Newest Win32 builds - Find a mod - All my mods
ALL YOUR DONATION ARE BELONG TO PARAMAT (Please support him and Minetest)
New DuckDuckGo !bang: !mtmod <keyword here>
 


Return to Minetest General

Who is online

Users browsing this forum: No registered users and 23 guests

cron