Disconnect abruptly cause error in mods.
Some mods station dropping the server for errors that occur at first in the main engine minetest.
When a player connects and disconnects very fast, ongoing functions lose their values before you finish using them.
Is there any way to keep the player on the server for 3 seconds (after conect)?
Example:
When a player connects and disconnects very fast, ongoing functions lose their values before you finish using them.
Is there any way to keep the player on the server for 3 seconds (after conect)?
Example:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
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2016-02-02 06:58:32: ACTION[Server]: vicvic joins game. List of players: vicvic
2016-02-02 06:58:32: ACTION[Server]: vicvic leaves game. List of players:
2016-02-02 06:58:32: ERROR[Server]: 3d_armor: Player position is nil [set_player_armor]
2016-02-02 06:58:32: ERROR[Server]: 3d_armor: Player position is nil [set_player_armor]