MineYoshi wrote:Wuzzy:
Well...
...
Things i think about what you say:
1st. Tutorial World and Subgame isn't in spanish and well, i think many people from latin (that speak spanish!) countries will like understand what says in the signs...
EDIT: And the other languages that aren't translated yet?
...
Anyways a Minetest Manual will don't be bad...
MineYoshi wrote:I confused traduce with translate , i am human and i confused it because translate is "traducir" in my natal language (spanish dude :D) and is samely to traduce...
I sorry , the error is corrected. And I amn't a horribly person!. -_-
1st. Tutorial World and Subgame isn't in spanish and well, i think many people from latin (that speak spanish!) countries will like understand what says in the signs...
EDIT: And the other languages that aren't translated yet?
2nd. Some info in the Wiki is lacking because simply isn't so good and well only info and crafts and node info and code, don't make a profesional Minetest player, some player tactics are missing, or advices from who knows.
And well the wiki is good but if you have no internet, some minetest players have that stupid problem too, you can download the manual in a friend's house or maybe in the school or wherever there is internet and pass it to your pc (I know you can download the page, the HTML code and the images but some people don't know how do that!)...
3rd. I don't know... WAIT ummmm yes there is something, i think a manual to buy isn't bad...
Wuzzy wrote:There is no Spanish translation because nobody made one. I don't speak Spanish, so obviously I can't do it. I will happily include any translation of the tutorial. :-)
The tutorial started with English and later German because these are langauges I know. Simple as that.
Wuzzy wrote:I don't think it is neccessary to add strategy guides. Also, of which subgame are you talking of? Probably not Minetest Game, there is not much of a strategy to play this thing because this is just a sandbox. Or what do you mean?
I thought you want a manual, not a strategy guide. You don't need to know all possible openings to be able to play Chess. Learning Chess is pretty easy, mastering it much harder. :P
But if someone feels the need to write a strategy guide, well, go ahead. xD
Wuzzy wrote:The download argument is a good one. Sadly, it is much harder to actually download and store (!) webpages or even entire websites than it should be. The Web really sucks in this regard.
Personally, I am more a “proponent” if the idea of self-documentation. That is, putting all relevant documentation right in the game itself. No external resources are needed. Want to know what block XYZ does? Look in the in-game help! Want to know how much damage sword ABC does? Look again. Etc.
I think players would also be much more likely to use the in-game help than any external form of help. It is more convenient.
Ideally, a player could start Minetest, play through a tutorial or something and know everything he/she/it needs to know about Minetest (the engine, that it). And if he/she/it starts a subgame, subgame-specific information can be looked up in Minetest as well. It is already annoying to look up every single craft, but at least there are crafting guides.
Also, in more complex subgames or mods like Technic you don't even know what each node does. It is inconvenient to look it up in the wiki and a manual would not be much better in this regard.
And stuff like groups are almost completely invisible to the player right now, although these are very important.
The player should not have to leave Minetest to be able to play it, this is the idea. And Minetest is VERY far from this. Currently, Minetest does not even communicate the controls in a good way. Some of the interesting features (minimap, camera, cinematic mode) are not even mentioned in Minetest, you have to know from the wiki (or by accident) that they exist.
I have actually thought to make a mod about this, but it did not went far so far. :/
Another bonus of this is it would make life easier for subgame authors. No more managing wikis which get instantly outdated after every release anyways.
I found it pretty hard to get into the subgame Realtest. Documentation on this game is extremely poor, I had a hard time to even make fire! I had to scratch the tiny information bits from the poor (because incomplete/poorly written) wiki to actually do anything. I still think Realtest is great, but it is really hard for newbies. I was like, go to wiki, play, go to wiki, play again, etc. It gets very annoying. xD
I bet that some sort of self-documentation would make Realtest much less a pain in the ass to get into.
Wuzzy wrote:Whatever, I don't care as long you don't use copyright to prevent others from distributing it. :P
And I pretty much ignore the Minetest merchandise. xD
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