xeranas wrote:Why there are 2 beds, 2 glasses doors/planes/blocks 2 chest. If I wanna different look for a glass plane I should use texture pack. If I mad about glass planes I should use mod which includes all rainbow collors. One chest is locked but it makes no sence such feature when I play singleplayer. Futhermore it would be more sence to have item "key" which makes thinks locked and not each node two versions "locked and unlocked" for servers. 6! weapon types where difference between each is very thin is questionable how much value gives to gameplay those "fillers" - it certain adds more pain for texture creators.
For the most part, its decoration and having a choice in them.
I think it would just be over complicating things to have certain nodes
like locked doors and chests hidden for singleplayer mode.
I dont play pvp or multiplayer very often so I cant say much about the difference in the weapons,
but the differences in mining tools isnt quite so thin when you are deep underground and you
run into nodes your stone or steel pick just cant break.
As it is I think the game is fairly balanced when it comes to tool comparisons,
but its not very difficult if you view it as a survival game.
Its up to game makers to create the challenges for specific gaming modes such as pvp or rpg or survival;
I view Minetest game as a sandbox building game that best serves as an example of how things work
to be used by others when making their own games.
Its my constant reference when I hit a problem while working on my own stuff,
and I think thats kinda how it was originally intended to be used.
Its still a very good game on its own and I believe others are trying to make it more of a playable game
as opposed to an example of a game.