Hi sanandresm!
Unfortunately there is currently no easy way to do that, I wish there would be one, but I don't think that anything is
planed for the engine. It's impossible to convert whole worlds between blender and minetest, but you can export small models (like trees or small buildings maybe up to 64^3) by exporting them to schematics with
worldedit, converting them to .obj with sfan5's
mt2obj and importing them with blender as .obj to your scene.
Worledit is a minetest mod, but mt2obj is a python script, so you have to install python first to run it. The advantage of it is that you can select the model precisely with worldedit and there is also a texture feature in mt2obj, but I never tried it, so I don't know how well it works. The disadvantages are that nodeboxes, torches and plants are convertet to full blocks, small modes take several minutes to load into blender, the mt2obj has currently a
problem with the latest schmatic files and all nodes from minetest are single cubes in blender, so you create plenty of doubles. But this way worked best for me. ^.^
There is also another mod
blockexport which you can try, but it doesn't worked well for me, because it only exported empty files. I didn't found a way to fix it.