Compiling Minetest on Windows

User avatar
Jeija
Member
 
Posts: 686
Joined: Fri Dec 23, 2011 21:46

by Jeija » Sun Apr 01, 2012 07:07

I would also like to compile minetest on windows (although I don't normally use it). I use the MinGW compiler. When trying to run minetest it complains that Irrlicht.dll hast not been found. When copying just a random Irrlicht.dll from another build it says something cryptic:
"Der Prozedureinsprungpunk "_ZN3irr4core14Ide3ntityMatrixE" wurde in der DLL"Irrlicht.dll" nicht gefunden" I guess this basically means that i have to compile irrlicht.dll myself. I use irrlicht version 1.7.1

Anyone having the same troubles? Does it work with visual studio?
Last edited by Jeija on Sun Apr 01, 2012 07:09, edited 1 time in total.
Redstone for minetest: Mesecons (mesecons.net)
 

User avatar
sfan5
Member
 
Posts: 3636
Joined: Wed Aug 24, 2011 09:44
GitHub: sfan5
IRC: sfan5

by sfan5 » Sun Apr 01, 2012 07:37

Jeija wrote:I would also like to compile minetest on windows (although I don't normally use it). I use the MinGW compiler. When trying to run minetest it complains that Irrlicht.dll hast not been found. When copying just a random Irrlicht.dll from another build it says something cryptic:
"Der Prozedureinsprungpunk "_ZN3irr4core14Ide3ntityMatrixE" wurde in der DLL"Irrlicht.dll" nicht gefunden" I guess this basically means that i have to compile irrlicht.dll myself. I use irrlicht version 1.7.1

Anyone having the same troubles? Does it work with visual studio?

Visual Studio works great
You could try to copy DIR/irrlicht-1.7.1/lib/Win32/Irrlicht.dll to DIR/minetest/bin
Mods: Mesecons | WorldEdit | Nuke
Minetest builds for Windows (32-bit & 64-bit)
 

User avatar
Jeija
Member
 
Posts: 686
Joined: Fri Dec 23, 2011 21:46

by Jeija » Sun Apr 01, 2012 07:49

There is no such file for me. Just libirrlicht.a and .def; I'm gonna try visual studio.
Last edited by Jeija on Sun Apr 01, 2012 07:50, edited 1 time in total.
Redstone for minetest: Mesecons (mesecons.net)
 

User avatar
Jeija
Member
 
Posts: 686
Joined: Fri Dec 23, 2011 21:46

by Jeija » Sun Apr 01, 2012 08:28

sfan could you enter IRC and help me compiling? it is still not working
Redstone for minetest: Mesecons (mesecons.net)
 

User avatar
Jordach
Member
 
Posts: 4412
Joined: Mon Oct 03, 2011 17:58
GitHub: Jordach
IRC: Jordach
In-game: Jordach

by Jordach » Sun Apr 01, 2012 09:27

with mac and windows no longer supported, bgsmithjr may be our last compiling hope.

( ͡° ͜ʖ ͡°) ( ͡o ͜ʖ ͡o) [$ ( ͡° ͜ʖ ͡°) $] ( ͡$ ͜ʖ ͡$) ヽ༼ຈل͜ຈ༽ノ



My image and media server is back online and is functioning as normal.
 

User avatar
Jeija
Member
 
Posts: 686
Joined: Fri Dec 23, 2011 21:46

by Jeija » Sun Apr 01, 2012 09:31

He's magic ;)
Redstone for minetest: Mesecons (mesecons.net)
 

Gilli
Member
 
Posts: 20
Joined: Sat Mar 17, 2012 21:15

by Gilli » Sun Apr 01, 2012 10:35

Hello,

I use Visual Studio and it works very well.

EDIT : On Windows.
Last edited by Gilli on Sun Apr 01, 2012 10:35, edited 1 time in total.
 

vita
Member
 
Posts: 62
Joined: Thu Apr 05, 2012 19:08

by vita » Fri Apr 06, 2012 14:39

hi can u post a full game with sound?i need Direect X version
 

User avatar
bgsmithjr
Member
 
Posts: 436
Joined: Thu Mar 08, 2012 23:21

by bgsmithjr » Fri Apr 06, 2012 14:40

It doesnt work with Direct X
 

vita
Member
 
Posts: 62
Joined: Thu Apr 05, 2012 19:08

by vita » Fri Apr 06, 2012 14:41

lol but u have 5fps with new version with OpenGL
 

User avatar
bgsmithjr
Member
 
Posts: 436
Joined: Thu Mar 08, 2012 23:21

by bgsmithjr » Fri Apr 06, 2012 14:44

i have 40+, sorry that is beyond my expertise.
 

vita
Member
 
Posts: 62
Joined: Thu Apr 05, 2012 19:08

by vita » Fri Apr 06, 2012 14:48

well do you know how to fix it?
 

User avatar
bgsmithjr
Member
 
Posts: 436
Joined: Thu Mar 08, 2012 23:21

by bgsmithjr » Fri Apr 06, 2012 14:57

run windows update, then report back to me.
 

vita
Member
 
Posts: 62
Joined: Thu Apr 05, 2012 19:08

by vita » Fri Apr 06, 2012 15:01

ok would you like to help me with my los angeles map project?
Last edited by vita on Fri Apr 06, 2012 15:06, edited 1 time in total.
 

User avatar
bgsmithjr
Member
 
Posts: 436
Joined: Thu Mar 08, 2012 23:21

by bgsmithjr » Fri Apr 06, 2012 15:07

What would you like me to do?
 

vita
Member
 
Posts: 62
Joined: Thu Apr 05, 2012 19:08

by vita » Fri Apr 06, 2012 15:12

well can we talk about it on facebook?
 

vita
Member
 
Posts: 62
Joined: Thu Apr 05, 2012 19:08

by vita » Fri Apr 06, 2012 15:16

here is my page could u join please?

http://www.facebook.com/Minetest
 

User avatar
bgsmithjr
Member
 
Posts: 436
Joined: Thu Mar 08, 2012 23:21

by bgsmithjr » Fri Apr 06, 2012 15:19

I don't use facebook sorry.
 

vita
Member
 
Posts: 62
Joined: Thu Apr 05, 2012 19:08

by vita » Fri Apr 06, 2012 15:19

skype?
 

User avatar
Death Dealer
Member
 
Posts: 1379
Joined: Wed Feb 15, 2012 18:46

by Death Dealer » Fri Apr 06, 2012 15:21

vita wrote:skype?

Sounds like your real desperate to talk to someone.
Keep calm and code python^_^
 

vita
Member
 
Posts: 62
Joined: Thu Apr 05, 2012 19:08

by vita » Fri Apr 06, 2012 15:22

no but desperate that minecraft is not working :/
 

User avatar
RabbiBob
Member
 
Posts: 335
Joined: Sat Jan 28, 2012 22:40

by RabbiBob » Fri Apr 06, 2012 22:10

Can you edit the first post and move the first "code" tag down a bit, right before the "Steps" line? That would re-activate all of the URL links.

You need:
* CMake: http://www.cmake.org/cmake/resources/software.html
* MinGW or Visual Studio http://www.mingw.org/ ~ http://msdn.microsoft.com/en-us/vstudio/default
* Irrlicht SDK 1.7: http://irrlicht.sourceforge.net/downloads.html
* Zlib headers (zlib125.zip): http://www.winimage.com/zLibDll/index.html
* Zlib library (zlibwapi.lib and zlibwapi.dll from zlib125dll.zip): http://www.winimage.com/zLibDll/index.html
* Optional: gettext bibrary and tools: http://gnuwin32.sourceforge.net/downlinks/gettext.php
- This is used for other UI languages. Feel free to leave it out.
HERE * Libvorbis 1.3.3
DLL=http://www.dll-files.com/dllindex/dll-files.shtml?libvorbis
INCLUDE=http://xiph.org/downloads/
HERE *Libvorbisfile
DLL=http://www.dll-files.com/dllindex/dll-files.shtml?libvorbisfile
INCLUDE=libvorbis/include
HERE *Libogg
INCLUDE=http://xiph.org/downloads/
DLL= http://www.dlldump.com/download-dll-files_new.php/dllfiles/L/libogg.dll/-/download.html
* And, of course, Minetest-c55:
http://c55.me/minetest/download


>> Libvorbis 1.3.3 source download: http://downloads.xiph.org/releases/vorbis/
>> LibOgg source download: http://downloads.xiph.org/releases/ogg/
Last edited by RabbiBob on Fri Apr 06, 2012 22:19, edited 1 time in total.
 

User avatar
bgsmithjr
Member
 
Posts: 436
Joined: Thu Mar 08, 2012 23:21

by bgsmithjr » Sat Apr 07, 2012 01:19

bgsmithjr wrote:EDIT'
You will also need openal
http://connect.creativelabs.com/openal/Downloads/Forms/AllItems.aspx

Compiling on Windows:
---------------------

- You need:
* CMake:
http://www.cmake.org/cmake/resources/software.html
* MinGW or Visual Studio
http://www.mingw.org/
http://msdn.microsoft.com/en-us/vstudio/default
* Irrlicht SDK 1.7:
http://irrlicht.sourceforge.net/downloads.html
* Zlib headers (zlib125.zip)
http://www.winimage.com/zLibDll/index.html
* Zlib library (zlibwapi.lib and zlibwapi.dll from zlib125dll.zip):
http://www.winimage.com/zLibDll/index.html
* Optional: gettext bibrary and tools:
http://gnuwin32.sourceforge.net/downlinks/gettext.php
- This is used for other UI languages. Feel free to leave it out.
HERE * Libvorbis 1.3.3
DLL=http://www.dll-files.com/dllindex/dll-files.shtml?libvorbis
INCLUDE=http://xiph.org/downloads/
HERE *Libvorbisfile
DLL=http://www.dll-files.com/dllindex/dll-files.shtml?libvorbisfile
INCLUDE=libvorbis/include
HERE *Libogg
INCLUDE=http://xiph.org/downloads/
DLL= http://www.dlldump.com/download-dll-files_new.php/dllfiles/L/libogg.dll/-/download.html
* And, of course, Minetest-c55:
http://c55.me/minetest/download
- Steps:
- Select a directory called DIR hereafter in which you will operate.
- Make sure you have CMake and a compiler installed.
- Download all the other stuff to DIR and extract them into there.
("extract here", not "extract to packagename/")
NOTE: zlib125dll.zip needs to be extracted into zlib125dll
- All those packages contain a nice base directory in them, which
should end up being the direct subdirectories of DIR.
- You will end up with a directory structure like this (+=dir, -=file):
-----------------
+ DIR
- oalinst.exe
- zlib-1.2.5.tar.gz
- zlib125dll.zip
- irrlicht-1.7.1.zip
- libvorbis-1.3.3.zip
- libogg-1.3.0.zip
- 110214175330.zip (or whatever, this is the minetest source)
+ zlib-1.2.5
- zlib.h
+ win32
...
+ zlib125dll
- readme.txt
+ dll32
...
+ irrlicht-1.7.1
+ lib
+ include
...
HERE + libvorbis-1.3.3.zip
+ lib
+ include
...
HERE + libogg-1.3.0.zip
+ lib
+ include
...
+ gettext (optional)
+bin
+include
+lib
+ minetest
+ src
+ doc
- CMakeLists.txt
...
-----------------
- Start up the CMake GUI
- Select "Browse Source..." and select DIR/minetest
- Now, if using MSVC:
- Select "Browse Build..." and select DIR/minetest-build
- Else if using MinGW:
- Select "Browse Build..." and select DIR/minetest
- Select "Configure"
- Select your compiler
- It will warn about missing stuff, ignore that at this point. (later don't)
- Make sure the configuration is as follows
(note that the versions may differ for you):
-------------------------------------------------------------
BUILD_CLIENT [X]
BUILD_SERVER [ ]
CMAKE_BUILD_TYPE Release
CMAKE_INSTALL_PREFIX DIR/minetest-install
IRRLICHT_SOURCE_DIR DIR/irrlicht-1.7.1
RUN_IN_PLACE [X]
WARN_ALL [ ]
ZLIB_DLL DIR/zlib125dll/dll32/zlibwapi.dll
ZLIB_INCLUDE_DIR DIR/zlib-1.2.5
ZLIB_LIBRARIES DIR/zlib125dll/dll32/zlibwapi.lib
HERE LIBVORBIS_INCLUDE_DIR DIR/libvorbis-1.3.3/include
HERE LIBVORBIS_LIBRARIES DIR/libvorbis.dll
HERE LIBVORBISFILE_INCLUDE_DIR DIR/libvorbis-1.3.3/include
HERE LIBVORBISFILE_LIBRARIES DIR/libvorbisfile.dll
HERE LIBOGG_INCLUDE_DIR DIR/libogg-1.3.0/include
HERE LIBOGG_LIBRARIES DIR/libogg.dll
GETTEXT_BIN_DIR DIR/gettext/bin
GETTEXT_INCLUDE_DIR DIR/gettext/include
GETTEXT_LIBRARIES DIR/gettext/lib/intl.lib
GETTEXT_MSGFMT DIR/gettext/bin/msgfmt
OPENAL_INCLUDE_DIR=C:\Program Files (x86)\OpenAL\include
OPENAL_LIBRARIES=C:\Program Files (x86)\OpenAL\lib\OpenAL32.lib
- Hit "Configure"
- Hit "Configure" once again 8)
- If something is still coloured red, you have a problem.
- Hit "Generate"
If using MSVC:
- Open the generated minetest.sln
- The project defaults to the "Debug" configuration. Make very sure to
select "Release", unless you want to debug some stuff (it's slower
and might not even work at all)
- Build the ALL_BUILD project
- Build the INSTALL project
- You should now have a working game with the executable in
DIR/minetest-install/bin/minetest.exe
- Additionally you may create a zip package by building the PACKAGE
project.
If using MinGW:
- Using the command line, browse to the build directory and run 'make'
(or mingw32-make or whatever it happens to be)
- You may need to copy some of the downloaded DLLs into bin/, see what
running the produced executable tells you it doesn't have.
- You should now have a working game with the executable in
DIR/minetest/bin/minetest.exe

Windows releases of minetest are built using a bat script like this:
--------------------------------------------------------------------

set sourcedir=%CD%
set installpath="C:\tmp\minetest_install"
set irrlichtpath="C:\tmp\irrlicht-1.7.2"

set builddir=%sourcedir%\bvc10
mkdir %builddir%
pushd %builddir%
cmake %sourcedir% -G "Visual Studio 10" -DIRRLICHT_SOURCE_DIR=%irrlichtpath% -DRUN_IN_PLACE=1 -DCMAKE_INSTALL_PREFIX=%installpath%
if %errorlevel% neq 0 goto fail
"C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" ALL_BUILD.vcxproj /p:Configuration=Release
if %errorlevel% neq 0 goto fail
"C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" INSTALL.vcxproj /p:Configuration=Release
if %errorlevel% neq 0 goto fail
"C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" PACKAGE.vcxproj /p:Configuration=Release
if %errorlevel% neq 0 goto fail
popd
echo Finished.
exit /b 0

:fail
popd
echo Failed.
exit /b 1

Admin edit: code tags work better for these kinds of things.

bgsmithjr: They wanted them removed to activate the links.
 

Utilisatrice
Member
 
Posts: 103
Joined: Thu Feb 16, 2012 18:04

by Utilisatrice » Sat Apr 07, 2012 12:58

Hi all,

bgsmithjr, can you help me for the newest version ?

I've this problem :

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
content_cao.cpp(1089): error C2668: 'fabs' : ambiguous call to overloaded function
          C:\Program Files\Microsoft Visual Studio 10.0\VC\include\math.h(565): could be 'long double fabs(long double)'
          C:\Program Files\Microsoft Visual Studio 10.0\VC\include\math.h(517): or       'float fabs(float)'
          C:\Program Files\Microsoft Visual Studio 10.0\VC\include\math.h(118): or       'double fabs(double)'
          while trying to match the argument list '(bool)'
content_cao.cpp(937): error C2668: 'fabs' : ambiguous call to overloaded function
          C:\Program Files\Microsoft Visual Studio 10.0\VC\include\math.h(565): could be 'long double fabs(long double)'
          C:\Program Files\Microsoft Visual Studio 10.0\VC\include\math.h(517): or       'float fabs(float)'
          C:\Program Files\Microsoft Visual Studio 10.0\VC\include\math.h(118): or       'double fabs(double)'
          while trying to match the argument list '(bool)'


Thank.
Last edited by Utilisatrice on Sat Apr 07, 2012 12:58, edited 1 time in total.
 

User avatar
bgsmithjr
Member
 
Posts: 436
Joined: Thu Mar 08, 2012 23:21

by bgsmithjr » Sat Apr 07, 2012 15:15

Did change the code generation to /MD?
And ignore the specific library libcmt.lib?
Last edited by bgsmithjr on Sat Apr 07, 2012 15:15, edited 1 time in total.
 

Utilisatrice
Member
 
Posts: 103
Joined: Thu Feb 16, 2012 18:04

by Utilisatrice » Sat Apr 07, 2012 15:48

Yes, I do like you said but its not working.
 

User avatar
bgsmithjr
Member
 
Posts: 436
Joined: Thu Mar 08, 2012 23:21

by bgsmithjr » Sat Apr 07, 2012 17:12

Do you have al.h, zlib.h, zconf.h, vorbis.h,ogg.h,irrlicht.h, all in Visual STudio/VC/include?
 

User avatar
bgsmithjr
Member
 
Posts: 436
Joined: Thu Mar 08, 2012 23:21

by bgsmithjr » Sat Apr 07, 2012 17:21

My instructions only apply to people using the files, I listed, any substitution make it void.
 

Utilisatrice
Member
 
Posts: 103
Joined: Thu Feb 16, 2012 18:04

by Utilisatrice » Sat Apr 07, 2012 17:24

Yes now,

I can't compile i have the same error.
Last edited by Utilisatrice on Sat Apr 07, 2012 17:25, edited 1 time in total.
 

User avatar
bgsmithjr
Member
 
Posts: 436
Joined: Thu Mar 08, 2012 23:21

by bgsmithjr » Sat Apr 07, 2012 17:25

I just compiled following those instructions
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
6>     Creating library C:/Users/Bobby/Desktop/celeron55-minetest-e879c92/bin/Debug/minetest.lib and object C:/Users/Bobby/Desktop/celeron55-minetest-e879c92/bin/Debug/minetest.exp
6>  minetest.vcxproj -> C:\Users\Bobby\Desktop\celeron55-minetest-e879c92\bin\Debug\minetest.exe
7>------ Build started: Project: ALL_BUILD, Configuration: Debug Win32 ------
7>  Build all projects
========== Build: 7 succeeded, 0 failed, 0 up-to-date, 0 skipped ==========
 

PreviousNext

Return to Minetest General

Who is online

Users browsing this forum: No registered users and 103 guests

cron