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How to make a mod

PostPosted: Sat Apr 09, 2016 17:10
by snowflake
Hi, Plz can someone help me , How to make a mod , there is rubenwardy mod tutorial book but i dont get clear explainations , can someone help

Re: How to make a mod

PostPosted: Sat Apr 09, 2016 17:29
by MineYoshi
snowflake wrote:Hi, Plz can someone help me , How to make a mod , there is rubenwardy mod tutorial book but i dont get clear explainations , can someone help


So, exactly you don't understand the Rubenwardy modding book, you don't get "clear explanations" and you need someone explain you how to make a mod?

I think you can visit this sites:

http://sfan5.duckdns.org/minetest-modding-tutorial/html/englishEN.html

http://dev.minetest.net/Intro

Re: How to make a mod

PostPosted: Sun Apr 10, 2016 13:22
by AiTechEye
if you not coded or modded before it can be a bit hard the first time.

But first you need to know what you want to do: the goal

Then you need to make the folder with the name of you mod / idea, and add a text file inside it, call it "init.lua"

here is an example of a block, tool, craft item, and a craft.

Its good if you checking on other peoples mods / codes to see how stuff works.

If you will use functions / variables from other mods, you need to add a "depends.txt" with the name of the mod you are using.

Re: How to make a mod

PostPosted: Mon Apr 11, 2016 00:41
by rubenwardy


The second link is a more up to date version of the first. I helped write both of those. They are both now obsolete, no longer needed, my book replaces both of them.

We can't help you if you don't tell us what you are aiming to do, and what you've tried already. Please give me any feedback about the book and what you don't understand. If it's because you don't know anything about coding, then I can't help you: my aim isn't to teach you to code, there are enough resources already.

Re: How to make a mod

PostPosted: Tue Apr 12, 2016 02:48
by broodysims
UjEdwin wrote:if you not coded or modded before it can be a bit hard the first time.

But first you need to know what you want to do: the goal

Then you need to make the folder with the name of you mod / idea, and add a text file inside it, call it "init.lua"

here is an example of a block, tool, craft item, and a craft.

Its good if you checking on other peoples mods / codes to see how stuff works.

If you will use functions / variables from other mods, you need to add a "depends.txt" with the name of the mod you are using.


Hi, I also want to learn how to mod and yes I've never done it before, did coding but that was years ago. I've looked into the mod tutorial already and admit that there are some things that are hard to understand. Thanks for the tip though, I think the reason why I'm having trouble understanding some concepts is because I haven't really got a goal set yet. I'll be taking your advice and know my goals first so I can focus on learning things that are needed at the moment and then work from there. Thanks again.

Re: How to make a mod

PostPosted: Tue Apr 12, 2016 03:01
by sofar
A ton of us (rubenwardy, me) are on IRC. Don't hesitate to drop in and chat. We're there to help.