Don wrote:/clearobjects removes entities such as dropped items. I don't think it removes unknown nodes.
A solution would be to create aliases for the nodes.
Agreed. My solution was to swap the texture out. I did the same for the other "unknowns" as well. This way they are still there, yet they are not so much an eyesore or distraction.
I have a really nice map with a bunch of buildings I built. A while back I added some mods, and the map was quickly overtaken by poison ivy, and sunflowers.
At the time I had not read into changing their spawn rate / saturation, etc. so I literally just deleted the poison ivy folder and got stuck with these irritating "unknowns" all over the place... extremely annoying and frustrating to have to waste a lot of time going around removing them (not to mention the default setting it takes to remove them) those should be set to the easiest level, and gone in one punch)
After some time going around to do this, gets annoying and while removing them often other nodes get hit / removed in the process, now those have to be replaced, etc..
I realize this all seems a very trivial matter but, I cannot imagine I am the very first to ever be annoyed with it?
I honestly feel it is something which could be reviewed at a later date, with new users in mind. Sometimes trivial, easily remedied situations such as this are enough to push a new user away from frustration.
ok..., I'm done whining now... besides, I need to go look for my binky... :P
Flick?... Flick who?