minetest.register_on_newplayer(function(player)
print("[minimal] giving initial stuff to player")
player:get_inventory():add_item('main', 'default:pick_stone')
player:get_inventory():add_item('main', 'default:torch 99')
player:get_inventory():add_item('main', 'default:cobble 99')
player:get_inventory():add_item('main', 'default:wood 99')
player:get_inventory():add_item('main', 'default:axe_steel')
player:get_inventory():add_item('main', 'default:shovel_steel')
player:get_inventory():add_item('main', 'default:pick_wood')
player:get_inventory():add_item('main', 'default:pick_steel')
player:get_inventory():add_item('main', 'default:pick_mese')
player:get_inventory():add_item('main', 'default:mese 99')
player:get_inventory():add_item('main', 'default:water_source 99')
player:get_inventory():add_item('main', 'experimental:tester_tool_1')
end)
give_initial_stuff = true
initial_stuff = default:pick_steel,default:axe_steel,default:shovel_steel,default:torch 99,default:cobble 99
rubenwardy wrote:Don't do that, instead use the give_initial_stuff mod.
Set these in minetest.confYour phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
give_initial_stuff = true
initial_stuff = default:pick_steel,default:axe_steel,default:shovel_steel,default:torch 99,default:cobble 99
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