Tmanyo wrote:It will never happen, as Minecraft is a game that you must pay for and Minetest is free and open source. It is like Chrome and Firefox, more people will always be using Chrome.
May I point at Apache vs IIS ; experts-exchange.com vs StackOverflow ; MySQL vs MS SQL ....
I guess you could point out that the tech world operates a little differently from the games world, but the pay-for factor alone is not a be-all-end-all.
As with many things, it's about the community involvement and "evangelism" as well as the main organization (of which we currently have none), so it's still possible. We just need a compelling offering.
There has been debate as to what to include in the default game, but what if we left the default game alone for this purpose and built a single special "Mega Minetest", as super-pack if you will:
A community-driven effort to define the Introductory Experience which
* would be a 1-click download from its own website
* includes many mods confirmed to work well with eachother
** a subset of which are are activated by default (farming, playeranim, uskins, dmobs, mesecons for example?)
* be Windows-focused (I am a Linux user myself but I see where the market still is)
* point at a dedicated wikia, URL distributed in the game (I know there's already a wiki, but this would be to encompass ALL the mods)
* maybe an educational edition incorporating rubenwardy's modding manual and some notes for teachers?
The regular minetest game development can continue independently of course - this would really be just a re-packaging. It could even just be a Python script that pulls the required binaries. launches installers, and configures the setups as appropriate!
Thoughts?